編輯:Android開發實例
DialogFragment的基本用法
1. 創建DialogFragment
public class DialogA extends DialogFragment implements DialogInterface.OnClickListener {
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
builder.setMessage(R.string.dialoga_title)
.setPositiveButton(R.string.ok, this)
.setNegativeButton(R.string.cancel, this);
return builder.create();
}
@Override
public void onClick(DialogInterface dialog, int id) {
switch(id) {
case AlertDialog.BUTTON_NEGATIVE:
Toast.makeText(getActivity(), "Negative", Toast.LENGTH_SHORT).show();
break;
case AlertDialog.BUTTON_POSITIVE:
Toast.makeText(getActivity(), "Positive", Toast.LENGTH_SHORT).show();
break;
default:
break;
}
}
}
說明:自定義一個DialogFragment,並重寫它的onCreateDialog()方法。
2. 調用該DialogFragment
下面是在FragmentActivity中調用該DialogFragment對話框。
public class DialogTest extends FragmentActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
showDialog();
}
private void showDialog() {
FragmentManager fm = getSupportFragmentManager();
DialogA dialoga = new DialogA();
dialoga.show(fm, "fragmenta");
}
}
自定義DialogFragment布局
下面介紹自定義DialogFragment的布局的方法
點擊查看:自定義DialogFragment布局的完整代碼
1. 設置布局文件
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <TextView android:layout_width="match_parent" android:layout_height="wrap_content" android:hint="@string/dialoga_intro" /> <ImageView android:id="@+id/image" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/ic_action_video" /> </LinearLayout>
2. 使用布局
public class DialogA extends DialogFragment implements DialogInterface.OnClickListener {
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
LayoutInflater inflater = getActivity().getLayoutInflater();
builder.setView(inflater.inflate(R.layout.dialoga, null))
.setMessage(R.string.dialoga_title)
.setPositiveButton(R.string.ok, this)
.setNegativeButton(R.string.cancel, this);
return builder.create();
}
@Override
public void onClick(DialogInterface dialog, int id) {
switch(id) {
case AlertDialog.BUTTON_NEGATIVE:
Toast.makeText(getActivity(), "Negative", Toast.LENGTH_SHORT).show();
break;
case AlertDialog.BUTTON_POSITIVE:
Toast.makeText(getActivity(), "Positive", Toast.LENGTH_SHORT).show();
break;
default:
break;
}
}
}
DialogFragment和Activity的交互
下面介紹自定義DialogFragment和Activity交互的方法
點擊查看:DialogFragment和Activity交互的完整代碼
1. 定義通信接口
在DialogFragment中定義它們之間的通信接口。
public interface NoticeDialogListener {
public void onDialogPositiveClick(DialogFragment dialog);
public void onDialogNegativeClick(DialogFragment dialog);
}
// Use this instance of the interface to deliver action events
NoticeDialogListener mListener;
// Override the Fragment.onAttach() method to instantiate the NoticeDialogListener
@Override
public void onAttach(Activity activity) {
super.onAttach(activity);
// Verify that the host activity implements the callback interface
try {
// Instantiate the NoticeDialogListener so we can send events to the host
mListener = (NoticeDialogListener) activity;
} catch (ClassCastException e) {
// The activity doesn't implement the interface, throw exception
throw new ClassCastException(activity.toString()
+ " must implement NoticeDialogListener");
}
}
2. 在DialogFragment中調用該接口
@Override
public void onClick(DialogInterface dialog, int id) {
switch(id) {
case AlertDialog.BUTTON_POSITIVE:
//Toast.makeText(getActivity(), "Negative", Toast.LENGTH_SHORT).show();
mListener.onDialogPositiveClick(DialogA.this);
break;
case AlertDialog.BUTTON_NEGATIVE:
//Toast.makeText(getActivity(), "Positive", Toast.LENGTH_SHORT).show();
mListener.onDialogNegativeClick(DialogA.this);
break;
default:
break;
}
}
3. 在Activity中實現該接口
public class DialogTest extends FragmentActivity
implements DialogA.NoticeDialogListener {
...
@Override
public void onDialogPositiveClick(DialogFragment dialog) {
Toast.makeText(this, "Positive Callback", Toast.LENGTH_SHORT).show();
}
@Override
public void onDialogNegativeClick(DialogFragment dialog) {
Toast.makeText(this, "Negative Callback", Toast.LENGTH_SHORT).show();
}
}
Dialog與DialogFragment的對比
從代碼的編寫角度看,Dialog使用起來要更為簡單,但是Google則是推薦盡量使用DialogFragment(對於Android 3.0以下的版本,可以結合使用support包中提供的DialogFragment以及FragmentActivity)。今天試著用這兩種方式來創建對話框,發現DialogFragment果然有一個非常好的特性(在手機配置變化,導致Activity需要重新創建時,例如旋屏,基於DialogFragment的對話框將會由FragmentManager自動重建,然而基於Dialog實現的對話框則沒有這樣的能力)。
下面是兩段實例代碼:
他們使用的界面都一樣:(dialog.xml)
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/ic_launcher" /> </LinearLayout>
1.基於Dialog實現的對話框
public class MainActivity extends Activity {
private Button clk;
private Dialog dialog;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
clk = (Button) findViewById(R.id.clk);
dialog = new Dialog(this);
dialog.setContentView(R.layout.dialog);
clk.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
dialog.show();
}
});
}
}
當我們點擊按鈕時,會彈出對話框(內容為android logo),當我們旋轉屏幕後,Activity重新創建,整個Activity的界面沒有問題,而對話框消失了。
除此之外,其實還有一個問題,就是在logcat中會看到異常信息:Android..leaked .. window,這是因為在Activity結束之前,Android要求所有的Dialog必須要關閉。我們旋屏後,Activity會被重建,而上面的代碼邏輯並沒有考慮到對話框的狀態以及是否已關閉。
於是將上述代碼修改為:
public class MainActivity extends Activity {
private Button clk;
private Dialog dialog;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
clk = (Button) findViewById(R.id.clk);
dialog = new Dialog(this);
dialog.setContentView(R.layout.dialog);
clk.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
dialog.show();
}
});
//用戶恢復對話框的狀態
if(savedInstanceState != null && savedInstanceState.getBoolean("dialog_show"))
clk.performClick();
}
/**
* 用於保存對話框的狀態以便恢復
*/
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
if(dialog != null && dialog.isShowing())
outState.putBoolean("dialog_show", true);
else
outState.putBoolean("dialog_show", false);
}
/**
* 在Activity銷毀之前,確保對話框以關閉
*/
@Override
protected void onDestroy() {
super.onDestroy();
if(dialog != null && dialog.isShowing())
dialog.dismiss();
}
}
2. 基於DialogFragment的對話框
與上面的對話框使用同樣的界面布局,此處僅僅展現一個簡單對話框,因此只重寫了onCreateView方法
public class MyDialogFragment extends DialogFragment {
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View v = inflater.inflate(R.layout.dialog, container, false);
return v;
}
}
public class MainActivity extends FragmentActivity {
private Button clk;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
clk = (Button) findViewById(R.id.clk);
clk.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
MyDialogFragment mdf = new MyDialogFragment();
FragmentTransaction ft = getSupportFragmentManager().beginTransaction();
ft.setTransition(FragmentTransaction.TRANSIT_FRAGMENT_FADE);
mdf.show(ft, "df");
}
});
}
}
這兩段代碼可以實現第一種方式的同樣功能,此處我們並沒有去關心對話框的重建,以及Activity銷毀前對話框是否已關閉,這一切都是由FragmentManager來管理。
其實DialogFragment還擁有fragment的優點,即可以在一個Activity內部實現回退(因為FragmentManager會管理一個回退棧)
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