編輯:關於Android編程
如圖:點擊或者根據圖中黑點滑動獲取圖片色值及黑點坐標。ColorImageView是繼承UIImageView的封裝,用起來很方便。
下面我們先講demo的ViewController布局:
1,引進ColorImageView.h ;
#import "ColorImageView.h"
2, 聲明了兩個label用於顯示rag值 及黑點位置;
@interface ViewController () @property (nonatomic,strong)UILabel *rgbLabel;//rgba @property (nonatomic,strong)UILabel *locationLabel;//黑點位置 @end
3, 就是把聲明的label在 viewDidLoad 中進行添加:
_rgbLabel = [[UILabel alloc] init];
_rgbLabel.frame=CGRectMake(10,60, self.view.frame.size.width-20, 23);
_rgbLabel.backgroundColor = [UIColor clearColor];
_rgbLabel.font = [UIFont systemFontOfSize:13 ];
_rgbLabel.textAlignment = NSTextAlignmentCenter;
_rgbLabel.textColor = [UIColor blackColor];
_rgbLabel.text = @"點擊或移動下面的彩色圖片,獲取色值!";
[self.view addSubview:_rgbLabel];
_locationLabel = [[UILabel alloc] init];
_locationLabel.frame=CGRectMake(10,90, self.view.frame.size.width-20, 23);
_locationLabel.backgroundColor = [UIColor clearColor];
_locationLabel.font = [UIFont systemFontOfSize:13 ];
_locationLabel.textAlignment = NSTextAlignmentCenter;
_locationLabel.textColor = [UIColor whiteColor];
[self.view addSubview:_locationLabel];
4,把封裝的ColorImageView也添加在viewDidLoad中,關於ColorImageView值傳出我用的是一個block,如果對block不理解,就自己上網查咯!
ColorImageView *colorImageView = [[ColorImageView alloc] initWithFrame:CGRectMake((self.view.frame.size.width-248)/2,130, 248, 248)];
colorImageView.backgroundColor = [UIColor clearColor];
colorImageView.userInteractionEnabled = YES;
colorImageView.image = [UIImage imageNamed:@"color_s"];
//避免循序引用 弱化
__weak typeof(self) weakSelf = self;
colorImageView.block =^ (NSString *rgbaString,NSString *locationString,UIColor *color){
weakSelf.rgbLabel.text = rgbaString;
weakSelf.rgbLabel.textColor = color;
weakSelf.locationLabel.text = locationString;
};
[self.view addSubview:colorImageView];
上面ViewController的介紹完了,下面就是(重頭戲)ColorImageView的封裝介紹:
1,開始就是控件的添加 ,有注釋 ;不用多說直接粘代碼:
//
//ColorImageVIew.m
// TableView_choose
//
// Created by Simon on 16/6/15.
// Copyright ? 2016年 Simon. All rights reserved.
//
#import "ColorImageView.h"
#define radiusColor 120 //圖片半徑值
@interface ColorImageView ()
@property (nonatomic,strong)UIImageView *selectColorIamge;//黑點
@property (nonatomic,copy)NSString *rgbaString;//rgb字符串
@property (nonatomic,copy)NSString *locationString;//黑點位置字符串
@end
@implementation ColorImageView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
_selectColorIamge = [[UIImageView alloc] init];
_selectColorIamge.backgroundColor = [UIColor blackColor];
_selectColorIamge.frame=CGRectMake((frame.size.width-16)/2, (frame.size.height-16)/2, 16, 16);
_selectColorIamge.layer.cornerRadius = 8;
_selectColorIamge.layer.masksToBounds = YES;
[self addSubview:_selectColorIamge];
}
return self;
}
2,用系統自帶touchesBegan touchesMoved touchesEnded方法實現我們的點擊,移動;在移動中要限制黑點不能逃出色值圖片的范圍,就有了一個關於高中數學的運算,挺有意思的(不妨看看,是不是很多人都忘了)!這裡block的傳值就是這一句_block(_rgbaString,_locationString,color);
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch* touch = [touches anyObject];
CGPoint point = [touch locationInView:self]; //where image was tapped
CGPoint center = CGPointMake(self.frame.size.width/2, self.frame.size.height/2);
float distance = [self distanceFromPointX:center distanceToPointY:point];
if(distance
3,上面看到(distanceFromPointX:distanceToPointY:)一直都有調用,他是干什麼的呢;其實很簡單,就是把黑點限制在牢裡用的(不逃出色值圖片范圍):
//計算圓點所在位置
-(float)distanceFromPointX:(CGPoint)start distanceToPointY:(CGPoint)end{
float distance;
//下面就是高中的數學,不詳細解釋了
CGFloat xDist = (end.x - start.x);
CGFloat yDist = (end.y - start.y);
distance = sqrt((xDist * xDist) + (yDist * yDist));
return distance;
}
4,(getPixelColorAtLocation:)和(createARGBBitmapContextFromImage:)這兩個方法呢,就是關鍵所在了,把在色值圖片上黑點的位置轉化成我們想要的值。。不明白的多看看,實在不行就找度娘!
#pragma mark private
- (UIColor*)getPixelColorAtLocation:(CGPoint)point {
UIColor* color = nil;
CGImageRef inImage = self.image.CGImage;
// Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue
CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];
if (cgctx == NULL) { return nil; /* error */ }
size_t w = CGImageGetWidth(inImage);
size_t h = CGImageGetHeight(inImage);
CGRect rect = {{0,0},{w,h}};
// Draw the image to the bitmap context. Once we draw, the memory
// allocated for the context for rendering will then contain the
// raw image data in the specified color space.
CGContextDrawImage(cgctx, rect, inImage);
if(rect.size.width==480){
point.x = point.x*2;
point.y = point.y*2;
}
// Now we can get a pointer to the image data associated with the bitmap
// context.
unsigned char* data = CGBitmapContextGetData (cgctx);
if (data != NULL) {
//讀取RGB顏色值
//offset locates the pixel in the data from x,y.
//4 for 4 bytes of data per pixel, w is width of one row of data.
int offset = 4*((w*round(point.y))+round(point.x));
int alpha = data[offset];
unsigned int red = data[offset+1];
unsigned int green = data[offset+2];
unsigned int blue = data[offset+3];
color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];
_rgbaString = [NSString stringWithFormat:@"RGBA值: red:%d green:%d blue:%d alpha:%d",red,green,blue,alpha];
_locationString =[NSString stringWithFormat:@"黑點位置point: %.2f %.2f",point.x,point.y];
}
// When finished, release the context
CGContextRelease(cgctx);
// Free image data memory for the context
if (data) {
free(data);
}
return color;
}
- (CGContextRef)createARGBBitmapContextFromImage:(CGImageRef) inImage {
CGContextRef context = NULL;
CGColorSpaceRef colorSpace;
void * bitmapData;
long bitmapByteCount;
long bitmapBytesPerRow;
// Get image width, height. We'll use the entire image.
size_t pixelsWide = CGImageGetWidth(inImage);
size_t pixelsHigh = CGImageGetHeight(inImage);
// Declare the number of bytes per row. Each pixel in the bitmap in this
// example is represented by 4 bytes; 8 bits each of red, green, blue, and
// alpha.
bitmapBytesPerRow = (pixelsWide * 4);
bitmapByteCount = (bitmapBytesPerRow * pixelsHigh);
// Use the generic RGB color space.
colorSpace = CGColorSpaceCreateDeviceRGB();
if (colorSpace == NULL)
{
fprintf(stderr, "Error allocating color space\n");
return NULL;
}
// Allocate memory for image data. This is the destination in memory
// where any drawing to the bitmap context will be rendered.
bitmapData = malloc( bitmapByteCount );
if (bitmapData == NULL)
{
fprintf (stderr, "Memory not allocated!");
CGColorSpaceRelease( colorSpace );
return NULL;
}
// Create the bitmap context. We want pre-multiplied ARGB, 8-bits
// per component. Regardless of what the source image format is
// (CMYK, Grayscale, and so on) it will be converted over to the format
// specified here by CGBitmapContextCreate.
context = CGBitmapContextCreate (bitmapData,
pixelsWide,
pixelsHigh,
8, // bits per component
bitmapBytesPerRow,
colorSpace,
kCGImageAlphaPremultipliedFirst);
if (context == NULL)
{
free (bitmapData);
//fprintf (stderr, "Context not created!");
}
// Make sure and release colorspace before returning
CGColorSpaceRelease( colorSpace );
return context;
}
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