編輯:關於Android編程
JNI技術對於多java開發的朋友相信並不陌生,即(java native interface),本地調用接口,主要功能有以下兩點:
1、java層調用C/C++層代碼
2、C/C++層調用java層代碼
可能有些人會覺得jni技術破壞了Java語言的跨平台性,有這種想法可能是因為你對java理解得還不夠深,如果你看看jdk源碼,你會發現在jdk裡面大量使用了jni技術,而且java虛擬機就是用本地語言寫的,所以導致jvm並不能跨平台性,所以說java的跨平台性並不是100%的跨平台的。相反你應該看到使用Jni的優勢:
1、因為C/C++語言本來機比java語言誕生早,所以很多庫代碼都是使用C/C++寫的,有了Jni我們就可以直接使用了,不用重復造輪子。
2、不可否認,C/C++執行效率比java 高,對於一些對效率有要求的功能,必須使用C/C++.
由於打算研究Android 中java層和native層是如何連接起來的,所以想研究一下Android中的jni技術(在閱讀之前,最好了解jni中的基本知識,如jni中數據類型,簽名格式,不然看起來可能有些吃力),由於工作和MediaPlayer有關,這裡就使用MediaPlayer為例吧。
當我們的app要播放視頻的時候,我們使用的是java層的MediaPlayer類,我們進入到MediaPlayer.java看看(提醒:我這裡使用的是源碼4.1)
主要注意的有兩點:
1、靜態代碼塊:
static {
System.loadLibrary(media_jni);
native_init();
}
private static native final void native_init();
本地層對應的so庫是libmedia.so,所以MediaPlayer.java通過Media_jni.so和MediaPlayer.cpp(libmedia.so)進行交互
下面我們就深入到細節吧。不過在深入細節前,我先要告訴你一個規則,在Android中,通常java層類和jni層類的名字有如下關系,拿MediaPlayer為例,java層叫android.media.MediaPlayer.java,那麼jni層叫做android_media_MediaPlayer.cpp
由於native_init是一個本地方法,那麼我們就到android_media_MediaPlayer.cpp找到native_init的對應方法吧
static void
android_media_MediaPlayer_native_init(JNIEnv *env)
{
jclass clazz;
clazz = env->FindClass(android/media/MediaPlayer);
if (clazz == NULL) {
return;
}
fields.context = env->GetFieldID(clazz, mNativeContext, I);
if (fields.context == NULL) {
return;
}
fields.post_event = env->GetStaticMethodID(clazz, postEventFromNative,
(Ljava/lang/Object;IIILjava/lang/Object;)V);
if (fields.post_event == NULL) {
return;
}
fields.surface_texture = env->GetFieldID(clazz, mNativeSurfaceTexture, I);
if (fields.surface_texture == NULL) {
return;
}
}
其實這裡我最想說明的是另外一個問題,就是MediaPlayer中的native_init方法時如何跟android_media_MediaPlayer.cpp中的android_media_MediaPlayer_native_init對應起來的,因為我們知道如果使用javah自動生成的頭文件,那麼在jni層的名字應該是java_android_media_MediaPlayer_native_linit。其實這裡涉及到一個動態注冊的過程。
其實在java層代用System.loadLibrary成功後,就會調用jni文件中的JNI_onLoad方法,android_media_MediaPlayer.cpp中的JNI_onLoad方法如下(截取部分)
jint JNI_OnLoad(JavaVM* vm, void* reserved)
{
JNIEnv* env = NULL;
jint result = -1;
if (vm->GetEnv((void**) &env, JNI_VERSION_1_4) != JNI_OK) {
ALOGE(ERROR: GetEnv failed
);
goto bail;
}
assert(env != NULL);
if (register_android_media_MediaPlayer(env) < 0) {
ALOGE(ERROR: MediaPlayer native registration failed
);
goto bail;
}
/* success -- return valid version number */
result = JNI_VERSION_1_4;
bail:
return result;
}
這裡有一個方法叫做register_android_media_MediaPlayer,我們進入此方法,看看注冊了什麼
static int register_android_media_MediaPlayer(JNIEnv *env)
{
return AndroidRuntime::registerNativeMethods(env,
android/media/MediaPlayer, gMethods, NELEM(gMethods));
}
typedef struct {
const char* name;
const char* signature;
void* fnPtr;
} JNINativeMethod;
signature:就是方法在簽名
fnPtr:在jni層對應的函數名稱
,那麼我們找到native_init在gMethods對應的值吧
static JNINativeMethod gMethods[] = {
{
_setDataSource,
(Ljava/lang/String;[Ljava/lang/String;[Ljava/lang/String;)V,
(void *)android_media_MediaPlayer_setDataSourceAndHeaders
},
....
{native_init, ()V, (void *)android_media_MediaPlayer_native_init},
...
};
接下來,我們看看AndroidRuntime中的registerNativeMethods做了什麼吧
/*static*/ int AndroidRuntime::registerNativeMethods(JNIEnv* env,
const char* className, const JNINativeMethod* gMethods, int numMethods)
{
return jniRegisterNativeMethods(env, className, gMethods, numMethods);
}
extern C int jniRegisterNativeMethods(C_JNIEnv* env, const char* className,
const JNINativeMethod* gMethods, int numMethods)
{
JNIEnv* e = reinterpret_cast(env);
ALOGV(Registering %s natives, className);
scoped_local_ref c(env, findClass(env, className));
if (c.get() == NULL) {
ALOGE(Native registration unable to find class '%s', aborting, className);
abort();
}
if ((*env)->RegisterNatives(e, c.get(), gMethods, numMethods) < 0) {
ALOGE(RegisterNatives failed for '%s', aborting, className);
abort();
}
return 0;
}
其實寫到這裡,我們已經知道了java層和jni是如何聯系起來的,接下來我想說的是jni是如何將java層和native聯系起來的,還是用MediaPlayer為例吧,我們進入MediaPlayer的構造函數。
public MediaPlayer() {
Looper looper;
if ((looper = Looper.myLooper()) != null) {
mEventHandler = new EventHandler(this, looper);
} else if ((looper = Looper.getMainLooper()) != null) {
mEventHandler = new EventHandler(this, looper);
} else {
mEventHandler = null;
}
/* Native setup requires a weak reference to our object.
* It's easier to create it here than in C++.
*/
native_setup(new WeakReference(this));
}
static void
android_media_MediaPlayer_native_setup(JNIEnv *env, jobject thiz, jobject weak_this)
{
ALOGV(native_setup);
sp mp = new MediaPlayer();
if (mp == NULL) {
jniThrowException(env, java/lang/RuntimeException, Out of memory);
return;
}
// create new listener and give it to MediaPlayer
sp listener = new JNIMediaPlayerListener(env, thiz, weak_this);
mp->setListener(listener);
// Stow our new C++ MediaPlayer in an opaque field in the Java object.
setMediaPlayer(env, thiz, mp);
}
static sp其實就是先拿到fields.context的對應的值,還記得這個這個值是什麼嗎,不記得的可以回到上面看看setMediaPlayer(JNIEnv* env, jobject thiz, const sp & player) { Mutex::Autolock l(sLock); sp old = (MediaPlayer*)env->GetIntField(thiz, fields.context); if (player.get()) { player->incStrong(thiz); } if (old != 0) { old->decStrong(thiz); } env->SetIntField(thiz, fields.context, (int)player.get()); return old; }
fields.context = env->GetFieldID(clazz, mNativeContext, I);
現在加入我們要播放一個本地Mp4視頻,那麼使用如下代碼即可
mediaPlayer.setDataSource(/mnt/sdcard/a.mp4); mediaPlayer.setDisplay(surface1.getHolder()); mediaPlayer.prepare(); mediaPlayer.start();
當在java層調用prepare方法時,在jni層會調用如下方法
static void
android_media_MediaPlayer_prepare(JNIEnv *env, jobject thiz)
{
sp mp = getMediaPlayer(env, thiz);
if (mp == NULL ) {
jniThrowException(env, java/lang/IllegalStateException, NULL);
return;
}
// Handle the case where the display surface was set before the mp was
// initialized. We try again to make it stick.
sp st = getVideoSurfaceTexture(env, thiz);
mp->setVideoSurfaceTexture(st);
process_media_player_call( env, thiz, mp->prepare(), java/io/IOException, Prepare failed. );
}
這裡通過getMediaPlayer方法拿到本地的MediaPlayer對象,調用調用本地方法process_media_player_call,並將本地MediaPlayer調用parepare方法的結果傳遞給此方法。
static void process_media_player_call(JNIEnv *env, jobject thiz, status_t opStatus, const char* exception, const char *message)
{
if (exception == NULL) { // Don't throw exception. Instead, send an event.
if (opStatus != (status_t) OK) {
sp mp = getMediaPlayer(env, thiz);
if (mp != 0) mp->notify(MEDIA_ERROR, opStatus, 0);
}
} else { // Throw exception!
if ( opStatus == (status_t) INVALID_OPERATION ) {
jniThrowException(env, java/lang/IllegalStateException, NULL);
} else if ( opStatus == (status_t) PERMISSION_DENIED ) {
jniThrowException(env, java/lang/SecurityException, NULL);
} else if ( opStatus != (status_t) OK ) {
if (strlen(message) > 230) {
// if the message is too long, don't bother displaying the status code
jniThrowException( env, exception, message);
} else {
char msg[256];
// append the status code to the message
sprintf(msg, %s: status=0x%X, message, opStatus);
jniThrowException( env, exception, msg);
}
}
}
}
在這個裡面根據prepare返回的狀態,如果exception==null 並且prepare執行失敗,測試不拋異常,而是調用本地MediaPlayer的notify方法。
void MediaPlayer::notify(int msg, int ext1, int ext2, const Parcel *obj)
{
ALOGV(message received msg=%d, ext1=%d, ext2=%d, msg, ext1, ext2);
bool send = true;
bool locked = false;
...
switch (msg) {
case MEDIA_NOP: // interface test message
break;
case MEDIA_PREPARED:
ALOGV(prepared);
mCurrentState = MEDIA_PLAYER_PREPARED;
if (mPrepareSync) {
ALOGV(signal application thread);
mPrepareSync = false;
mPrepareStatus = NO_ERROR;
mSignal.signal();
}
break;
case MEDIA_PLAYBACK_COMPLETE:
ALOGV(playback complete);
if (mCurrentState == MEDIA_PLAYER_IDLE) {
ALOGE(playback complete in idle state);
}
if (!mLoop) {
mCurrentState = MEDIA_PLAYER_PLAYBACK_COMPLETE;
}
break;
case MEDIA_ERROR:
// Always log errors.
// ext1: Media framework error code.
// ext2: Implementation dependant error code.
ALOGE(error (%d, %d), ext1, ext2);
mCurrentState = MEDIA_PLAYER_STATE_ERROR;
if (mPrepareSync)
{
ALOGV(signal application thread);
mPrepareSync = false;
mPrepareStatus = ext1;
mSignal.signal();
send = false;
}
break;
case MEDIA_INFO:
// ext1: Media framework error code.
// ext2: Implementation dependant error code.
if (ext1 != MEDIA_INFO_VIDEO_TRACK_LAGGING) {
ALOGW(info/warning (%d, %d), ext1, ext2);
}
break;
case MEDIA_SEEK_COMPLETE:
ALOGV(Received seek complete);
if (mSeekPosition != mCurrentPosition) {
ALOGV(Executing queued seekTo(%d), mSeekPosition);
mSeekPosition = -1;
seekTo_l(mCurrentPosition);
}
else {
ALOGV(All seeks complete - return to regularly scheduled program);
mCurrentPosition = mSeekPosition = -1;
}
break;
case MEDIA_BUFFERING_UPDATE:
ALOGV(buffering %d, ext1);
break;
case MEDIA_SET_VIDEO_SIZE:
ALOGV(New video size %d x %d, ext1, ext2);
mVideoWidth = ext1;
mVideoHeight = ext2;
break;
case MEDIA_TIMED_TEXT:
ALOGV(Received timed text message);
break;
default:
ALOGV(unrecognized message: (%d, %d, %d), msg, ext1, ext2);
break;
}
sp listener = mListener;
if (locked) mLock.unlock();
// this prevents re-entrant calls into client code
if ((listener != 0) && send) {
Mutex::Autolock _l(mNotifyLock);
ALOGV(callback application);
listener->notify(msg, ext1, ext2, obj);
ALOGV(back from callback);
}
}
做過播放器的同學應該對上面幾個消息都不陌生吧,由於剛才調用prepare方法失敗了,所以這裡應該執行MEDIA_ERROR分支,最後調用listener的notify代碼,這個listener就是在native_setup中設置的
void JNIMediaPlayerListener::notify(int msg, int ext1, int ext2, const Parcel *obj)
{
JNIEnv *env = AndroidRuntime::getJNIEnv();
if (obj && obj->dataSize() > 0) {
jobject jParcel = createJavaParcelObject(env);
if (jParcel != NULL) {
Parcel* nativeParcel = parcelForJavaObject(env, jParcel);
nativeParcel->setData(obj->data(), obj->dataSize());
env->CallStaticVoidMethod(mClass, fields.post_event, mObject,
msg, ext1, ext2, jParcel);
}
} else {
env->CallStaticVoidMethod(mClass, fields.post_event, mObject,
msg, ext1, ext2, NULL);
}
if (env->ExceptionCheck()) {
ALOGW(An exception occurred while notifying an event.);
LOGW_EX(env);
env->ExceptionClear();
}
}
還記得fields.post_event保存的是什麼嗎
fields.post_event = env->GetStaticMethodID(clazz, postEventFromNative,
(Ljava/lang/Object;IIILjava/lang/Object;)V);
private static void postEventFromNative(Object mediaplayer_ref,
int what, int arg1, int arg2, Object obj)
{
MediaPlayer mp = (MediaPlayer)((WeakReference)mediaplayer_ref).get();
if (mp == null) {
return;
}
if (what == MEDIA_INFO && arg1 == MEDIA_INFO_STARTED_AS_NEXT) {
// this acquires the wakelock if needed, and sets the client side state
mp.start();
}
if (mp.mEventHandler != null) {
Message m = mp.mEventHandler.obtainMessage(what, arg1, arg2, obj);
mp.mEventHandler.sendMessage(m);
}
}
寫到這裡,相信你應該對java層和native層的交互有了導致的了解。
如果寫一個android桌面滑動切換屏幕的控件(三)
下面我們把這個控件內嵌到Layout中做一些動畫和展示,效果圖: 這個子控件可以上下移動,可以左右滑動,如果上下滑動距離大於左右滑動距離,則必須上下滑動 @Ove
Android--應用開發之所有動畫使用詳解
1 背景不能只分析源碼呀,分析的同時也要整理歸納基礎知識,剛好有人微博私信讓全面說說Android的動畫,所以今天來一發Android應用的各種Animation大集合。
Android 造炫目的圓形菜單 秒秒鐘高仿建行圓形菜單
1、概述 今天打開建行看存款,一看傷心欲絕,再看:我擦,這個圓形菜單挺炫。於是,為了掩蓋我悲痛的心情,我決定是實現這個效果。好了,其實還有個原因,記得我初學
Android 仿淘寶商品屬性標簽頁
需求1.動態加載屬性,如尺碼,顏色,款式等 由於每件商品的屬性是不確定的,有的商品的屬性是顏色和尺碼,有的是口味,有的是大小,所以這些屬性不能直接寫死到頁面上。2.動態