編輯:關於android開發
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閱讀本文前,建議讀者首先閱讀Android加殼原理,參考文章Android中的Apk的加固(加殼)原理解析和實現。如果沒有看過這篇文章,本文理解起來比較困難。
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下面我們來分析脫殼代碼為什麼要這樣寫,核心脫殼代碼在ProxyApplication類裡面,首先執行成員方法attachBaseContext,然後執行成員方法onCreate。
那麼attachBaseContext是什麼時候被執行的呢,為什麼先於onCreate執行呢?那就需要看Android的源碼了,我們選用的是Android2.3源碼。
我們首先看一張圖,這張圖表述了從桌面啟動一個應用Activity的啟動過程。

圖 1
其中當執行到ApplicationThread.bindApplication時,會向ActivityThreadl類的Handler對象mH發送消息。
public final void bindApplication(String processName,
ApplicationInfo appInfo, List providers,
ComponentName instrumentationName, String profileFile,
Bundle instrumentationArgs, IInstrumentationWatcher instrumentationWatcher,
int debugMode, boolean isRestrictedBackupMode, Configuration config,
Map services) {
if (services != null) {
// Setup the service cache in the ServiceManager
ServiceManager.initServiceCache(services);
}
AppBindData data = new AppBindData();
data.processName = processName;
data.appInfo = appInfo;
data.providers = providers;
data.instrumentationName = instrumentationName;
data.profileFile = profileFile;
data.instrumentationArgs = instrumentationArgs;
data.instrumentationWatcher = instrumentationWatcher;
data.debugMode = debugMode;
data.restrictedBackupMode = isRestrictedBackupMode;
data.config = config;
queueOrSendMessage(H.BIND_APPLICATION, data);
}
代碼位於frameworks\base\core\java\android\app\ActivityThread.java。
queueOrSendMessage向ActivityThreadl類的Handler對象mH發送消息。
private final void queueOrSendMessage(int what, Object obj, int arg1, int arg2) {
synchronized (this) {
if (DEBUG_MESSAGES) Slog.v(
TAG, "SCHEDULE " + what + " " + mH.codeToString(what)
+ ": " + arg1 + " / " + obj);
Message msg = Message.obtain();
msg.what = what;
msg.obj = obj;
msg.arg1 = arg1;
msg.arg2 = arg2;
mH.sendMessage(msg);
}
}
代碼位於frameworks\base\core\java\android\app\ActivityThread.java。
handler處理BIND_APPLICATION的流程如下。
private final class H extends Handler {
......
}
public void handleMessage(Message msg) {
if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + msg.what);
switch (msg.what) {
......
case BIND_APPLICATION:
AppBindData data = (AppBindData)msg.obj;
handleBindApplication(data);
break;
......
}
}
代碼位於frameworks\base\core\java\android\app\ActivityThread.java。
繼續看handleBindApplication,其中data就是ApplicationThread.bindApplication生成的AppBindData對象。
private final void handleBindApplication(AppBindData data) {
mBoundApplication = data;
......
data.info = getPackageInfoNoCheck(data.appInfo);
......
Application app = data.info.makeApplication(data.restrictedBackupMode, null);
mInitialApplication = app;
......
try {
mInstrumentation.callApplicationOnCreate(app);
} catch (Exception e) {
if (!mInstrumentation.onException(app, e)) {
throw new RuntimeException(
"Unable to create application " + app.getClass().getName()
+ ": " + e.toString(), e);
}
}
}
代碼位於frameworks\base\core\java\android\app\ActivityThread.java。
首先把data賦值給了AppBindData對象mBoundApplication,然後通過getPackageInfoNoCheck得到的LoadedApk對象復制給data.info,之後調用data.info.makeApplication生成Application對象,我們下面來分析下data.info.makeApplication這個方法。
public Application makeApplication(boolean forceDefaultAppClass,
Instrumentation instrumentation) {
if (mApplication != null) {
return mApplication;
}
Application app = null;
String appClass = mApplicationInfo.className;
if (forceDefaultAppClass || (appClass == null)) {
appClass = "android.app.Application";
}
try {
java.lang.ClassLoader cl = getClassLoader();
ContextImpl appContext = new ContextImpl();
appContext.init(this, null, mActivityThread);
app = mActivityThread.mInstrumentation.newApplication(
cl, appClass, appContext);
appContext.setOuterContext(app);
} catch (Exception e) {
if (!mActivityThread.mInstrumentation.onException(app, e)) {
throw new RuntimeException(
"Unable to instantiate application " + appClass
+ ": " + e.toString(), e);
}
}
mActivityThread.mAllApplications.add(app);
mApplication = app;
......
return app;
}
代碼位於frameworks\base\core\java\android\app\LoadedApk.java。
首先通過mApplicationInfo.className獲取application的名字,在本例中是ProxyApplication。然後通過getClassLoader獲取了ClassLoader對象,那麼我先來分析下getClassLoader的實現。
public ClassLoader getClassLoader() {
synchronized (this) {
if (mClassLoader != null) {
return mClassLoader;
}
......
}
我們姑且認為ClassLoader對象mClassLoader不為空,返回LoadedApk對象的成員變量mClassLoader。
返回到makeApplication,繼續看,首先生成了ContextImpl對象,最終調用了mActivityThread.mInstrumentation.newApplication來生成Application對象,並把生成的Context對象放到這個Application對象中。這部分可參考博客Android中Context詳解 ---- 你所不知道的Context。再附一張Context類圖,幫大家理解。

那麼我們講了這麼多,到底是什麼時候執行的ProxyApplication類的方法attachBaseContext的呢?答案就在mActivityThread.mInstrumentation.newApplication,我們繼續分析此方法。
public Application newApplication(ClassLoader cl, String className, Context context)
throws InstantiationException, IllegalAccessException,
ClassNotFoundException {
return newApplication(cl.loadClass(className), context);
}
代碼位於frameworks\base\core\java\android\app\Instrumentation.java。
其中context對象就是我們剛剛生成的,繼續分析newApplication方法。
static public Application newApplication(Class clazz, Context context)
throws InstantiationException, IllegalAccessException,
ClassNotFoundException {
Application app = (Application)clazz.newInstance();
app.attach(context);
return app;
}
代碼位於frameworks\base\core\java\android\app\Instrumentation.java。
final void attach(Context context) {
attachBaseContext(context);
}
代碼位於frameworks\base\core\java\android\app\Application.java
答案在此揭曉,此時調用了ProxyApplication類的方法attachBaseContext,注意此時還沒有調用ProxyApplication類的方法onCreate。
0x02
知道了執行到ProxyApplication類的方法attachBaseContext之前的流程,我們接下來重點分析下這個方法。
protected void attachBaseContext(Context base) {
super.attachBaseContext(base);
try {
......
// 配置動態加載環境
Object currentActivityThread = RefInvoke.invokeStaticMethod(
"android.app.ActivityThread", "currentActivityThread",
new Class[] {}, new Object[] {});//獲取主線程對象 http://blog.csdn.net/myarrow/article/details/14223493
String packageName = this.getPackageName();//當前apk的包名
//下面兩句不是太理解
HashMap mPackages = (HashMap) RefInvoke.getFieldOjbect(
"android.app.ActivityThread", currentActivityThread,
"mPackages");
WeakReference wr = (WeakReference) mPackages.get(packageName);
//創建被加殼apk的DexClassLoader對象 加載apk內的類和本地代碼(c/c++代碼)
DexClassLoader dLoader = new DexClassLoader(apkFileName, odexPath,
libPath, (ClassLoader) RefInvoke.getFieldOjbect(
"android.app.LoadedApk", wr.get(), "mClassLoader"));
//base.getClassLoader(); 是不是就等同於 (ClassLoader) RefInvoke.getFieldOjbect()? 有空驗證下//?
//把當前進程的DexClassLoader 設置成了被加殼apk的DexClassLoader ----有點c++中進程環境的意思~~
RefInvoke.setFieldOjbect("android.app.LoadedApk", "mClassLoader",
wr.get(), dLoader);
Log.i("demo","classloader:"+dLoader);
......
} catch (Exception e) {
Log.i("demo", "error:"+Log.getStackTraceString(e));
e.printStackTrace();
}
}
代碼位於Android中的Apk的加固(加殼)原理解析和實現。
省略部分的代碼還請大家參考Android中的Apk的加固(加殼)原理解析和實現。
首先通過反射調用了ActivityThread類的currentActivityThread方法,該方法是靜態的,返回當前的ActivityThread,代碼如下:
public static final ActivityThread currentActivityThread() {
return sThreadLocal.get();
}
代碼位於frameworks\base\core\java\android\app\ActivityThread.java。
然後再獲取ActivityThread的成員變量mPackages,mPackages也位於frameworks\base\core\java\android\app\ActivityThread.java中:
final HashMap> mPackages
= new HashMap>();
他是一個HashMap,鍵是包名,值是LoadedApk的軟引用。然後通過當前的包名在HashMap中獲取對應LoadedApk的軟引用。
然後根據要加載的apk,也就是實際要執行的apk,生成DexClassLoader對象,其中parentClassLoader就是剛剛獲取的LoadedApk對象中的mClassLoader變量。
大家可能會有個疑問,這裡獲取的LoadedApk對象和data.info對象是一樣的麼?答案是一樣的,代碼的關鍵在handleBindApplication中getPackageInfoNoCheck,代碼如下:
private final LoadedApk getPackageInfo(ApplicationInfo aInfo,
ClassLoader baseLoader, boolean securityViolation, boolean includeCode) {
synchronized (mPackages) {
WeakReference ref;
if (includeCode) {
ref = mPackages.get(aInfo.packageName);
} else {
ref = mResourcePackages.get(aInfo.packageName);
}
LoadedApk packageInfo = ref != null ? ref.get() : null;
if (packageInfo == null || (packageInfo.mResources != null
&& !packageInfo.mResources.getAssets().isUpToDate())) {
if (localLOGV) Slog.v(TAG, (includeCode ? "Loading code package "
: "Loading resource-only package ") + aInfo.packageName
+ " (in " + (mBoundApplication != null
? mBoundApplication.processName : null)
+ ")");
packageInfo =
new LoadedApk(this, aInfo, this, baseLoader,
securityViolation, includeCode &&
(aInfo.flags&ApplicationInfo.FLAG_HAS_CODE) != 0);
if (includeCode) {
mPackages.put(aInfo.packageName,
new WeakReference(packageInfo));
} else {
mResourcePackages.put(aInfo.packageName,
new WeakReference(packageInfo));
}
}
return packageInfo;
}
}
代碼位於frameworks\base\core\java\android\app\ActivityThread.java。
這裡生成了一個LoadedApk對象,並以當前包名為鍵,LoadedApk對象為值存入了mPackages這個HashMap中,並且返回LoadedApk對象,並賦值給data.info。
data.info = getPackageInfoNoCheck(data.appInfo);
回到attachBaseContext中,最後把這個新生成DexClassLoader對象賦值給LoadedApk對象的mClassLoader變量,也就是更新了這個mClassLoader變量。
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執行完mActivityThread.mInstrumentation.newApplication,返回到makeApplication,繼續執行下面兩句代碼:
mActivityThread.mAllApplications.add(app); mApplication = app;執行完data.info.makeApplication,我們返回到handleBindApplication(代碼請參考上面),繼續執行下面一句代碼:
mInitialApplication = app;這三行代碼對於理解ProxyApplication類的onCreate方法有幫助,此時application是ProxyApplication,我們要把它替換為我們自己的application,本例中為MyApplication。
0x04
執行完data.info.makeApplication,我們返回到handleBindApplication(代碼請參考上面),繼續執行mInstrumentation.callApplicationOnCreate(app),此時ProxyApplication類的onCreate方法開始執行。
@Override
public void onCreate() {
{
//loadResources(apkFileName);
Log.i("demo", "onCreate");
// 如果源應用配置有Appliction對象,則替換為源應用Applicaiton,以便不影響源程序邏輯。
String appClassName = null;
try {
ApplicationInfo ai = this.getPackageManager()
.getApplicationInfo(this.getPackageName(),
PackageManager.GET_META_DATA);
Bundle bundle = ai.metaData;
if (bundle != null && bundle.containsKey("APPLICATION_CLASS_NAME")) {
appClassName = bundle.getString("APPLICATION_CLASS_NAME");//className 是配置在xml文件中的。
} else {
Log.i("demo", "have no application class name");
return;
}
} catch (NameNotFoundException e) {
Log.i("demo", "error:"+Log.getStackTraceString(e));
e.printStackTrace();
}
//有值的話調用該Applicaiton
Object currentActivityThread = RefInvoke.invokeStaticMethod(
"android.app.ActivityThread", "currentActivityThread",
new Class[] {}, new Object[] {});
Object mBoundApplication = RefInvoke.getFieldOjbect(
"android.app.ActivityThread", currentActivityThread,
"mBoundApplication");
Object loadedApkInfo = RefInvoke.getFieldOjbect(
"android.app.ActivityThread$AppBindData",
mBoundApplication, "info");
//把當前進程的mApplication 設置成了null
RefInvoke.setFieldOjbect("android.app.LoadedApk", "mApplication",
loadedApkInfo, null);
Object oldApplication = RefInvoke.getFieldOjbect(
"android.app.ActivityThread", currentActivityThread,
"mInitialApplication");
//http://www.codeceo.com/article/android-context.html
ArrayList mAllApplications = (ArrayList) RefInvoke
.getFieldOjbect("android.app.ActivityThread",
currentActivityThread, "mAllApplications");
mAllApplications.remove(oldApplication);//刪除oldApplication
ApplicationInfo appinfo_In_LoadedApk = (ApplicationInfo) RefInvoke
.getFieldOjbect("android.app.LoadedApk", loadedApkInfo,
"mApplicationInfo");
ApplicationInfo appinfo_In_AppBindData = (ApplicationInfo) RefInvoke
.getFieldOjbect("android.app.ActivityThread$AppBindData",
mBoundApplication, "appInfo");
appinfo_In_LoadedApk.className = appClassName;
appinfo_In_AppBindData.className = appClassName;
Application app = (Application) RefInvoke.invokeMethod(
"android.app.LoadedApk", "makeApplication", loadedApkInfo,
new Class[] { boolean.class, Instrumentation.class },
new Object[] { false, null });//執行 makeApplication(false,null)
RefInvoke.setFieldOjbect("android.app.ActivityThread",
"mInitialApplication", currentActivityThread, app);
......
app.onCreate();
}
}
代碼位於Android中的Apk的加固(加殼)原理解析和實現。
首先appClassName為MyApplication,然後依然是通過反射調用了ActivityThread類的currentActivityThread方法,該方法是靜態的,返回當前的ActivityThread對象。
再通過反射獲取當前ActivityThread對象的mBoundApplication變量,這個mBoundApplication對象還記得麼?是在handleBindApplication被賦值的。
private final void handleBindApplication(AppBindData data) {
mBoundApplication = data;
......
}
然後再獲取mBoundApplication對象裡面的info,這個info實際上就是data.info,是LoadedApk對象。
data.info = getPackageInfoNoCheck(data.appInfo);
......
Application app = data.info.makeApplication(data.restrictedBackupMode, null);
繼續執行,把LoadedApk對象中的mApplication變量設置為null,為什麼要這麼做呢?我們稍後解釋。
繼續執行到如下函數:
Object oldApplication = RefInvoke.getFieldOjbect(
"android.app.ActivityThread", currentActivityThread,
"mInitialApplication");
//http://www.codeceo.com/article/android-context.html
ArrayList mAllApplications = (ArrayList) RefInvoke
.getFieldOjbect("android.app.ActivityThread",
currentActivityThread, "mAllApplications");
mAllApplications.remove(oldApplication);//刪除oldApplication
這幾句函數實際上就對應0x03中函數,從原來ActivityThread對象中移除了原有的application對象。
回到onCreate中繼續看,我們先過掉幾行代碼,直接看makeApplication生成新的application對象。在解釋這個對象的生成過程中,我們會講解在生成此對象前的一些操作的意義。
既然要重新生成,那麼我們首先看一下makeApplication的實現:
public Application makeApplication(boolean forceDefaultAppClass,
Instrumentation instrumentation) {
if (mApplication != null) {
return mApplication;
}
Application app = null;
String appClass = mApplicationInfo.className;
if (forceDefaultAppClass || (appClass == null)) {
appClass = "android.app.Application";
}
try {
java.lang.ClassLoader cl = getClassLoader();
ContextImpl appContext = new ContextImpl();
appContext.init(this, null, mActivityThread);
app = mActivityThread.mInstrumentation.newApplication(
cl, appClass, appContext);
appContext.setOuterContext(app);
} catch (Exception e) {
if (!mActivityThread.mInstrumentation.onException(app, e)) {
throw new RuntimeException(
"Unable to instantiate application " + appClass
+ ": " + e.toString(), e);
}
}
mActivityThread.mAllApplications.add(app);
mApplication = app;
......
return app;
}
首先mApplication對象需為null,這就是為什麼剛剛把LoadedApk對象中的mApplication變量設置為null的原因。
然後需要獲取ApplicationInfo對象mApplicationInfo的成員變量className,因為現在我要啟動是被加殼的apk中MyApplication,所以我們要把名字設置為MyApplication。這就是下面幾行代碼的作用。
ApplicationInfo appinfo_In_LoadedApk = (ApplicationInfo) RefInvoke
.getFieldOjbect("android.app.LoadedApk", loadedApkInfo,
"mApplicationInfo");
ApplicationInfo appinfo_In_AppBindData = (ApplicationInfo) RefInvoke
.getFieldOjbect("android.app.ActivityThread$AppBindData",
mBoundApplication, "appInfo");
appinfo_In_LoadedApk.className = appClassName;
appinfo_In_AppBindData.className = appClassName;
代碼位於ProxyApplication類的onCreate方法中。
對了,還有一點忘記說了,在makeApplication時,getClassLoader獲得的ClassLoader對象,已經被替換為DexClassLoader對象,這個對象加載的是被加殼的apk。
0x05
那麼MyApplication類什麼時候執行onCreate呢?答案在ProxyApplication類的onCreate方法最後,會調用app.onCreate()。
0x06
那麼什麼時候開啟MainActivtiy呢?怎麼樣開啟的呢?
我們再一次看圖1,從桌面啟動一個應用Activity的啟動過程,怎麼開啟的MainActivity呢?
private final void handleLaunchActivity(ActivityClientRecord r, Intent customIntent) {
......
Activity a = performLaunchActivity(r, customIntent);
......
}
private final Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
// System.out.println("##### [" + System.currentTimeMillis() + "] ActivityThread.performLaunchActivity(" + r + ")");
ActivityInfo aInfo = r.activityInfo;
if (r.packageInfo == null) {
r.packageInfo = getPackageInfo(aInfo.applicationInfo,
Context.CONTEXT_INCLUDE_CODE);
}
ComponentName component = r.intent.getComponent();
if (component == null) {
component = r.intent.resolveActivity(
mInitialApplication.getPackageManager());
r.intent.setComponent(component);
}
if (r.activityInfo.targetActivity != null) {
component = new ComponentName(r.activityInfo.packageName,
r.activityInfo.targetActivity);
}
Activity activity = null;
try {
java.lang.ClassLoader cl = r.packageInfo.getClassLoader();
activity = mInstrumentation.newActivity(
cl, component.getClassName(), r.intent);
r.intent.setExtrasClassLoader(cl);
if (r.state != null) {
r.state.setClassLoader(cl);
}
} catch (Exception e) {
if (!mInstrumentation.onException(activity, e)) {
throw new RuntimeException(
"Unable to instantiate activity " + component
+ ": " + e.toString(), e);
}
}
try {
......
mInstrumentation.callActivityOnCreate(activity, r.state);
} catch {}
}
代碼位於frameworks\base\core\java\android\app\ActivityThread.java。
此時獲取的Classloader對象已經被替換為DexClassLoader對象,這個對象加載的是被加殼的apk。
但是此時獲取的activity信息為什麼是MainActivity呢?答案在AndroidManifest.xml裡面。
<activity android:name="com.example.forceapkobj.MainActivity" android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN">
<category android:name="android.intent.category.LAUNCHER">
</category></action></intent-filter>
</activity>
<activity android:name="com.example.forceapkobj.SubActivity"></activity>
MainActivity啟動起來後,被加殼的apk就可以正常工作了。
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