編輯:關於Android編程
listview布局有時加載數據偏多,需要上拉加載第二頁等更多數據,下拉刷新數據等功能,也有開源的框架XRefreshView ,當初開發項目時,便於自己控制,就自定義布局實現這功能。
1、自定義布局用來管理三個子控件:下拉頭,包含內容的自定義listview,上拉頭(代碼有詳細介紹)
public class PullToRefreshLayout extends RelativeLayout {
public static final String TAG = "PullToRefreshLayout";
// 初始狀態
public static final int INIT = 0;
// 釋放刷新
public static final int RELEASE_TO_REFRESH = 1;
// 正在刷新
public static final int REFRESHING = 2;
// 釋放加載
public static final int RELEASE_TO_LOAD = 3;
// 正在加載
public static final int LOADING = 4;
// 操作完畢
public static final int DONE = 5;
// 當前狀態
private int state = INIT;
// 刷新回調接口
private OnRefreshListener mListener;
// 刷新成功
public static final int SUCCEED = 0;
// 刷新失敗
public static final int FAIL = 1;
// 按下Y坐標,上一個事件點Y坐標
private float downY, lastY;
// 下拉的距離。注意:pullDownY和pullUpY不可能同時不為0
public float pullDownY = 0;
// 上拉的距離
private float pullUpY = 0;
// 釋放刷新的距離
private float refreshDist = 200;
// 釋放加載的距離
private float loadmoreDist = 200;
private MyTimer timer;
// 回滾速度
public float MOVE_SPEED = 8;
// 第一次執行布局
private boolean isLayout = false;
// 在刷新過程中滑動操作
private boolean isTouch = false;
// 手指滑動距離與下拉頭的滑動距離比,中間會隨正切函數變化
private float radio = 2;
// 下拉箭頭的轉180°動畫
private RotateAnimation rotateAnimation;
// 均勻旋轉動畫
private RotateAnimation refreshingAnimation;
// 下拉頭
private View refreshView;
// 下拉的箭頭
private View pullView;
// 正在刷新的圖標
private View refreshingView;
// 刷新結果圖標
private View refreshStateImageView;
// 刷新結果:成功或失敗
private TextView refreshStateTextView;
// 上拉頭
private View loadmoreView;
// 上拉的箭頭
private View pullUpView;
// 正在加載的圖標
private View loadingView;
// 加載結果圖標
private View loadStateImageView;
// 加載結果:成功或失敗
private TextView loadStateTextView;
// 實現了Pullable接口的View
private View pullableView;
// 過濾多點觸碰
private int mEvents;
// 這兩個變量用來控制pull的方向,如果不加控制,當情況滿足可上拉又可下拉時沒法下拉
private boolean canPullDown = true;
private boolean canPullUp = true;
/**
* 執行自動回滾的handler
*/
Handler updateHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
// 回彈速度隨下拉距離moveDeltaY增大而增大
MOVE_SPEED = (float) (8 + 5 * Math.tan(Math.PI / 2
/ getMeasuredHeight() * (pullDownY + Math.abs(pullUpY))));
if (!isTouch) {
// 正在刷新,且沒有往上推的話則懸停,顯示"正在刷新..."
if (state == REFRESHING && pullDownY <= refreshDist) {
pullDownY = refreshDist;
timer.cancel();
} else if (state == LOADING && -pullUpY <= loadmoreDist) {
pullUpY = -loadmoreDist;
timer.cancel();
}
}
if (pullDownY > 0)
pullDownY -= MOVE_SPEED;
else if (pullUpY < 0)
pullUpY += MOVE_SPEED;
if (pullDownY < 0) {
// 已完成回彈
pullDownY = 0;
pullView.clearAnimation();
// 隱藏下拉頭時有可能還在刷新,只有當前狀態不是正在刷新時才改變狀態
if (state != REFRESHING && state != LOADING)
changeState(INIT);
timer.cancel();
}
if (pullUpY > 0) {
// 已完成回彈
pullUpY = 0;
pullUpView.clearAnimation();
// 隱藏下拉頭時有可能還在刷新,只有當前狀態不是正在刷新時才改變狀態
if (state != REFRESHING && state != LOADING)
changeState(INIT);
timer.cancel();
}
// 刷新布局,會自動調用onLayout
requestLayout();
}
};
public void setOnRefreshListener(OnRefreshListener listener) {
mListener = listener;
}
public PullToRefreshLayout(Context context) {
super(context);
initView(context);
}
public PullToRefreshLayout(Context context, AttributeSet attrs) {
super(context, attrs);
initView(context);
}
public PullToRefreshLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initView(context);
}
private void initView(Context context) {
timer = new MyTimer(updateHandler);
rotateAnimation = (RotateAnimation) AnimationUtils.loadAnimation(
context, R.anim.reverse_anim);
refreshingAnimation = (RotateAnimation) AnimationUtils.loadAnimation(
context, R.anim.rotating);
// 添加勻速轉動動畫
LinearInterpolator lir = new LinearInterpolator();
rotateAnimation.setInterpolator(lir);
refreshingAnimation.setInterpolator(lir);
}
private void hide() {
timer.schedule(5);
}
/**
* 完成刷新操作,顯示刷新結果(注意:刷新完成後一定要調用這個方法)
*
* @param refreshResult PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失敗
* void
*
*/
public void refreshFinish(int refreshResult) {
refreshingView.clearAnimation();
refreshingView.setVisibility(View.GONE);
switch (refreshResult) {
case SUCCEED:
// 刷新成功
refreshStateImageView.setVisibility(View.VISIBLE);
refreshStateTextView.setText(R.string.refresh_succeed);
refreshStateImageView.setBackgroundResource(R.drawable.refresh_succeed);
break;
case FAIL:
default:
// 刷新失敗
refreshStateImageView.setVisibility(View.VISIBLE);
refreshStateTextView.setText(R.string.refresh_fail);
refreshStateImageView.setBackgroundResource(R.drawable.refresh_failed);
break;
}
// 刷新結果停留1秒
new Handler() {
@Override
public void handleMessage(Message msg) {
changeState(DONE);
hide();
}
}.sendEmptyMessageDelayed(0, 1000);
}
/**
* 加載完畢,顯示加載結果(注意:加載完成後一定要調用這個方法)
*
* @param refreshResult PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失敗
* void
*
*/
public void loadmoreFinish(int refreshResult) {
loadingView.clearAnimation();
loadingView.setVisibility(View.GONE);
switch (refreshResult) {
case SUCCEED:
// 加載成功
loadStateImageView.setVisibility(View.VISIBLE);
loadStateTextView.setText(R.string.load_succeed);
loadStateImageView.setBackgroundResource(R.drawable.load_succeed);
break;
case FAIL:
default:
// 加載失敗
loadStateImageView.setVisibility(View.VISIBLE);
loadStateTextView.setText(R.string.load_fail);
loadStateImageView.setBackgroundResource(R.drawable.load_failed);
break;
}
// 刷新結果停留1秒
new Handler() {
@Override
public void handleMessage(Message msg) {
changeState(DONE);
hide();
}
}.sendEmptyMessageDelayed(0, 1000);
}
private void changeState(int to) {
state = to;
switch (state) {
case INIT:
// 下拉布局初始狀態
refreshStateImageView.setVisibility(View.GONE);
refreshStateTextView.setText(R.string.pull_to_refresh);
pullView.clearAnimation();
pullView.setVisibility(View.VISIBLE);
// 上拉布局初始狀態
loadStateImageView.setVisibility(View.GONE);
loadStateTextView.setText(R.string.pullup_to_load);
pullUpView.clearAnimation();
pullUpView.setVisibility(View.VISIBLE);
break;
case RELEASE_TO_REFRESH:
// 釋放刷新狀態
refreshStateTextView.setText(R.string.release_to_refresh);
pullView.startAnimation(rotateAnimation);
break;
case REFRESHING:
// 正在刷新狀態
pullView.clearAnimation();
refreshingView.setVisibility(View.VISIBLE);
pullView.setVisibility(View.INVISIBLE);
refreshingView.startAnimation(refreshingAnimation);
refreshStateTextView.setText(R.string.refreshing);
break;
case RELEASE_TO_LOAD:
// 釋放加載狀態
loadStateTextView.setText(R.string.release_to_load);
pullUpView.startAnimation(rotateAnimation);
break;
case LOADING:
// 正在加載狀態
pullUpView.clearAnimation();
loadingView.setVisibility(View.VISIBLE);
pullUpView.setVisibility(View.INVISIBLE);
loadingView.startAnimation(refreshingAnimation);
loadStateTextView.setText(R.string.loading);
break;
case DONE:
// 刷新或加載完畢,啥都不做
break;
}
}
/**
* 不限制上拉或下拉
*/
private void releasePull() {
canPullDown = true;
canPullUp = true;
}
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
switch (ev.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
downY = ev.getY();
lastY = downY;
timer.cancel();
mEvents = 0;
releasePull();
break;
case MotionEvent.ACTION_POINTER_DOWN:
case MotionEvent.ACTION_POINTER_UP:
// 過濾多點觸碰
mEvents = -1;
break;
case MotionEvent.ACTION_MOVE:
if (mEvents == 0) {
if (((Pullable) pullableView).canPullDown() && canPullDown
&& state != LOADING) {
// 可以下拉,正在加載時不能下拉
// 對實際滑動距離做縮小,造成用力拉的感覺
pullDownY = pullDownY + (ev.getY() - lastY) / radio;
if (pullDownY < 0) {
pullDownY = 0;
canPullDown = false;
canPullUp = true;
}
if (pullDownY > getMeasuredHeight())
pullDownY = getMeasuredHeight();
if (state == REFRESHING) {
// 正在刷新的時候觸摸移動
isTouch = true;
}
} else if (((Pullable) pullableView).canPullUp() && canPullUp
&& state != REFRESHING) {
// 可以上拉,正在刷新時不能上拉
pullUpY = pullUpY + (ev.getY() - lastY) / radio;
if (pullUpY > 0) {
pullUpY = 0;
canPullDown = true;
canPullUp = false;
}
if (pullUpY < -getMeasuredHeight())
pullUpY = -getMeasuredHeight();
if (state == LOADING) {
// 正在加載的時候觸摸移動
isTouch = true;
}
} else
releasePull();
} else
mEvents = 0;
lastY = ev.getY();
// 根據下拉距離改變比例
radio = (float) (2 + 2 * Math.tan(Math.PI / 2 / getMeasuredHeight()
* (pullDownY + Math.abs(pullUpY))));
requestLayout();
if (pullDownY <= refreshDist && state == RELEASE_TO_REFRESH) {
// 如果下拉距離沒達到刷新的距離且當前狀態是釋放刷新,改變狀態為下拉刷新
changeState(INIT);
}
if (pullDownY >= refreshDist && state == INIT) {
// 如果下拉距離達到刷新的距離且當前狀態是初始狀態刷新,改變狀態為釋放刷新
changeState(RELEASE_TO_REFRESH);
}
// 下面是判斷上拉加載的,同上,注意pullUpY是負值
if (-pullUpY <= loadmoreDist && state == RELEASE_TO_LOAD) {
changeState(INIT);
}
if (-pullUpY >= loadmoreDist && state == INIT) {
changeState(RELEASE_TO_LOAD);
}
// 因為刷新和加載操作不能同時進行,所以pullDownY和pullUpY不會同時不為0,因此這裡用(pullDownY +
// Math.abs(pullUpY))就可以不對當前狀態作區分了
if ((pullDownY + Math.abs(pullUpY)) > 8) {
// 防止下拉過程中誤觸發長按事件和點擊事件
ev.setAction(MotionEvent.ACTION_CANCEL);
}
break;
case MotionEvent.ACTION_UP:
if (pullDownY > refreshDist || -pullUpY > loadmoreDist)
// 正在刷新時往下拉(正在加載時往上拉),釋放後下拉頭(上拉頭)不隱藏
isTouch = false;
if (state == RELEASE_TO_REFRESH) {
changeState(REFRESHING);
// 刷新操作
if (mListener != null)
mListener.onRefresh(this);
} else if (state == RELEASE_TO_LOAD) {
changeState(LOADING);
// 加載操作
if (mListener != null)
mListener.onLoadMore(this);
}
hide();
default:
break;
}
// 事件分發交給父類
super.dispatchTouchEvent(ev);
return true;
}
private void initView() {
// 初始化下拉布局
pullView = refreshView.findViewById(R.id.pull_icon);
refreshStateTextView = (TextView) refreshView.findViewById(R.id.state_tv);
refreshingView = refreshView.findViewById(R.id.refreshing_icon);
refreshStateImageView = refreshView.findViewById(R.id.state_iv);
// 初始化上拉布局
pullUpView = loadmoreView.findViewById(R.id.pullup_icon);
loadStateTextView = (TextView) loadmoreView.findViewById(R.id.loadstate_tv);
loadingView = loadmoreView.findViewById(R.id.loading_icon);
loadStateImageView = loadmoreView.findViewById(R.id.loadstate_iv);
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
if (!isLayout) {
// 這裡是第一次進來的時候做一些初始化
refreshView = getChildAt(0);
pullableView = getChildAt(1);
loadmoreView = getChildAt(2);
isLayout = true;
initView();
refreshDist = ((ViewGroup) refreshView).getChildAt(0).getMeasuredHeight();
loadmoreDist = ((ViewGroup) loadmoreView).getChildAt(0).getMeasuredHeight();
}
// 改變子控件的布局,這裡直接用(pullDownY + pullUpY)作為偏移量,這樣就可以不對當前狀態作區分
refreshView.layout(0,
(int) (pullDownY + pullUpY) - refreshView.getMeasuredHeight(),
refreshView.getMeasuredWidth(), (int) (pullDownY + pullUpY));
pullableView.layout(0, (int) (pullDownY + pullUpY),
pullableView.getMeasuredWidth(), (int) (pullDownY + pullUpY)
+ pullableView.getMeasuredHeight());
loadmoreView.layout(0,
(int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight(),
loadmoreView.getMeasuredWidth(),
(int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight()
+ loadmoreView.getMeasuredHeight());
}
class MyTimer {
private Handler handler;
private Timer timer;
private MyTask mTask;
public MyTimer(Handler handler) {
this.handler = handler;
timer = new Timer();
}
public void schedule(long period) {
if (mTask != null) {
mTask.cancel();
mTask = null;
}
mTask = new MyTask(handler);
timer.schedule(mTask, 0, period);
}
public void cancel() {
if (mTask != null) {
mTask.cancel();
mTask = null;
}
}
class MyTask extends TimerTask {
private Handler handler;
public MyTask(Handler handler) {
this.handler = handler;
}
@Override
public void run() {
handler.obtainMessage().sendToTarget();
}
}
}
/**
* 刷新加載回調接口
*/
public interface OnRefreshListener {
/**
* 刷新操作
*/
void onRefresh(PullToRefreshLayout pullToRefreshLayout);
/**
* 加載操作
*/
void onLoadMore(PullToRefreshLayout pullToRefreshLayout);
}
}
2、定義上拉下拉的事件的接口
public interface Pullable {
/**
* 判斷是否可以下拉,如果不需要下拉功能可以直接return false
*
* @創建日期 2015年10月19日
*
* @return boolean true如果可以下拉否則返回false
*/
boolean canPullDown();
/**
* 判斷是否可以上拉,如果不需要上拉功能可以直接return false
*
* @創建日期 2015年10月19日
*
* @return boolean true如果可以上拉否則返回false
*
*/
boolean canPullUp();
}
3、自定義listview實現上拉下拉的事件操作
public class PullableListView extends ListView implements Pullable {
public PullableListView(Context context) {
super(context);
}
public PullableListView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public PullableListView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
public boolean canPullDown() {
if (getCount() == 0) { // 沒有item的時候也可以下拉刷新
return true;
} else if (getFirstVisiblePosition() == 0
&& getChildAt(0).getTop() >= 0) {
// 滑到ListView的頂部
return true;
} else{
return false;
}
}
@Override
public boolean canPullUp() {
if (getCount() == 0) { // 沒有item的時候也可以上拉加載
return true;
} else if (getLastVisiblePosition() == (getCount() - 1)) { // 滑到底部了
if (getChildAt(getLastVisiblePosition() - getFirstVisiblePosition()) != null
&& getChildAt(getLastVisiblePosition()- getFirstVisiblePosition()).getBottom() <= getMeasuredHeight())
return true;
}
return false;
}
}
4、布局
其中上拉和下拉的布局是分開引入的,自己可以根據樣式自定義
5、調用
先獲取自定義布局,實現自定義的刷新方法
((PullToRefreshLayout) findViewById(R.id.project_refresh_view)).setOnRefreshListener(new MyClickListener());
class MyClickListener implements OnRefreshListener {
/**
* 下拉刷新操作
*/
@Override
public void onRefresh(final PullToRefreshLayout pullToRefreshLayout) {
new Handler() {
@Override
public void handleMessage(Message msg) {
pullToRefreshLayout.refreshFinish(PullToRefreshLayout.SUCCEED);
onDestroy();
}
}.sendEmptyMessageDelayed(0, 1000);
}
/**
* 上拉加載更多操作
*/
@Override
public void onLoadMore(final PullToRefreshLayout pullToRefreshLayout) {
new Handler() {
@Override
public void handleMessage(Message msg) {
//獲取更多數據的方法
loadProjectPost(signUrl);
pullToRefreshLayout.loadmoreFinish(PullToRefreshLayout.SUCCEED);
}
}.sendEmptyMessageDelayed(0, 1000);
}
}
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