編輯:關於Android編程
前言:
(1)在android中線程間的消息通信是通過handler實現的。handler的常見應用:因為在android中對UI操作只能在主線程中操作,而一些耗時的操作又不能在主線程進行,所以會在子線程做一些網絡請求等的耗時操作,然後通過handler把子線程的任務切換到主線程中,在主線程中進行UI操作。如下代碼:
private Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
new Thread(new Runnable() {
@Override
public void run() {
Message message = Message.obtain();
message.what = 1;
handler.sendMessage(message);
}
}).start();
}
(2)handler的運行其實需要looper和messageQueue支持,只是當新建Activity已經幫我們新建了looper和messageQueue。如果在子線程使用handler,必須調用Looper.prepare和Looper.loop。如下代碼:
class MyThread implements Runnable{
private Handler handler;
@Override
public void run() {
Looper.prepare();
handler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
}
};
Looper.loop();
}
}
(3)handler的應用流程。首先通過Looper.prepare(),將Looper綁定到當前線程,創建Looper實例時會創建一個MessageQueue。當新建一個Handler實例時會獲取到當前的線程的Looper和MessageQUeue。當通過handler.sendMessage(message)方法時會把Message插入到MessageQueue中。最後通過Looper.loop()不停遍歷MessageQueue,得到Message,並交給msg.target處理,target就是當前handler(handle賦值給msg.target是在handler.sendMessage(message)中實現的)。target會調用msg.target.dispatchMessage(msg)處理,dispatchMessage最後會調用 handleMessage(msg)處理message。handleMessage也是我們需要重寫的方法。下面將下各方法的實現原理。
1.Looper.prepare()
Looper.prepare()的作用是創建一個Looper並綁定到當前線程,同時創建一個MessageQueue。Looper綁定到當前線程通過ThreadLocal實現的。
ThreadLocal的作用:為不同線程互不干擾的存儲和提供數據(具體原理可以看下singwhatiwanna大神的這篇文章點擊打開鏈接)。
在代碼的78行sThreadLocal.set(new Looper(quitAllowed)),新建了一個Looper實例存儲到了ThreadLocal中,並在這之前判定了ThreadLocal之前是否存儲了Looper,不為null則拋出異常,這樣保證了一個線程只有一個Looper。
51
52 public final class More ...Looper {
53 private static final String TAG = "Looper";
54
55 // sThreadLocal.get() will return null unless you've called prepare().
56 static final ThreadLocal sThreadLocal = new ThreadLocal();
57 private static Looper sMainLooper; // guarded by Looper.class
58
59 final MessageQueue mQueue;
60 final Thread mThread;
61
62 private Printer mLogging;
70 public static void More ...prepare() {
71 prepare(true);
72 }
73
74 private static void More ...prepare(boolean quitAllowed) {
75 if (sThreadLocal.get() != null) {
76 throw new RuntimeException("Only one Looper may be created per thread");
77 }
78 sThreadLocal.set(new Looper(quitAllowed));
79 }
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mRun = true;
mThread = Thread.currentThread();
}
Handler的構造方法的第198行mLooper = Looper.myLooper()獲取了當前線程的Looper。再看下Looper.myLooper()的實現,其實是獲取了LocalThread存儲的Looper, return sThreadLocal.get()第161行,就是在代碼78行保存的Looper。
mQueue = mLooper.mQueue(203行)獲取了MessageQueu。這樣通過新建一個Handler對象,通過ThreadLocal使Handler和Looper,MessageQueue聯系到一起。
187
188 public More ...Handler(Callback callback, boolean async) {
189 if (FIND_POTENTIAL_LEAKS) {
190 final Class klass = getClass();
191 if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
192 (klass.getModifiers() & Modifier.STATIC) == 0) {
193 Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
194 klass.getCanonicalName());
195 }
196 }
197
198 mLooper = Looper.myLooper();
199 if (mLooper == null) {
200 throw new RuntimeException(
201 "Can't create handler inside thread that has not called Looper.prepare()");
202 }
203 mQueue = mLooper.mQueue;
204 mCallback = callback;
205 mAsynchronous = async;
206 }
160 public static Looper More ...myLooper() {
161 return sThreadLocal.get();
162 }
505 public final boolean More ...sendMessage(Message msg)
506 {
507 return sendMessageDelayed(msg, 0);
508 }
516
517 public final boolean More ...sendEmptyMessage(int what)
518 {
519 return sendEmptyMessageDelayed(what, 0);
520 }
531 public final boolean More ...sendEmptyMessageDelayed(int what, long delayMillis) {
532 Message msg = Message.obtain();
533 msg.what = what;
534 return sendMessageDelayed(msg, delayMillis);
535 }
592 public boolean More ...sendMessageAtTime(Message msg, long uptimeMillis) {
593 MessageQueue queue = mQueue;
594 if (queue == null) {
595 RuntimeException e = new RuntimeException(
596 this + " sendMessageAtTime() called with no mQueue");
597 Log.w("Looper", e.getMessage(), e);
598 return false;
599 }
600 return enqueueMessage(queue, msg, uptimeMillis);
601 }
626 private boolean More ...enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
627 msg.target = this;
628 if (mAsynchronous) {
629 msg.setAsynchronous(true);
630 }
631 return queue.enqueueMessage(msg, uptimeMillis);
632 }
4.Looper.loop().
當MessageQueue有消息時,會遍歷MessageQueue,獲取到Message,然後交給Handler處理。MessageQueue沒有消息時則處於阻塞狀態。
public static void More ...loop() {
110 final Looper me = myLooper();
111 if (me == null) {
112 throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
113 }
114 final MessageQueue queue = me.mQueue;
115
116 // Make sure the identity of this thread is that of the local process,
117 // and keep track of what that identity token actually is.
118 Binder.clearCallingIdentity();
119 final long ident = Binder.clearCallingIdentity();
120
121 for (;;) {
122 Message msg = queue.next(); // might block
123 if (msg == null) {
124 // No message indicates that the message queue is quitting.
125 return;
126 }
127
128 // This must be in a local variable, in case a UI event sets the logger
129 Printer logging = me.mLogging;
130 if (logging != null) {
131 logging.println(">>>>> Dispatching to " + msg.target + " " +
132 msg.callback + ": " + msg.what);
133 }
134
135 msg.target.dispatchMessage(msg);
136
137 if (logging != null) {
138 logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
139 }
140
141 // Make sure that during the course of dispatching the
142 // identity of the thread wasn't corrupted.
143 final long newIdent = Binder.clearCallingIdentity();
144 if (ident != newIdent) {
145 Log.wtf(TAG, "Thread identity changed from 0x"
146 + Long.toHexString(ident) + " to 0x"
147 + Long.toHexString(newIdent) + " while dispatching to "
148 + msg.target.getClass().getName() + " "
149 + msg.callback + " what=" + msg.what);
150 }
151
152 msg.recycleUnchecked();
153 }
154 }
代碼121到153無限便利MessageQueue.
代碼122行(Message msg = queue.next();)獲取到了Message,如果沒有則處於阻塞狀態。
代碼135行(msg.target.dispatchMessage(msg);)msg交給了msg.target處理,target就是在新建Handler實例時賦值給它的當前Handler。這裡把msg交給了handler.dispatchMessage(msg)處理,我們看下dispatchMessage的代碼。
93 public void More ...dispatchMessage(Message msg) {
94 if (msg.callback != null) {
95 handleCallback(msg);
96 } else {
97 if (mCallback != null) {
98 if (mCallback.handleMessage(msg)) {
99 return;
100 }
101 }
102 handleMessage(msg);
103 }
104 }
在dispatchMessage方法中如果msg.callback和mCallback為null則交給102行(handleMessage(msg);)處理,handlerMessage就是我們需要重寫,去處理返回的消息。
如果msg.callback不為null,看下95行handleCallback(msg),該方法實現739行(message.callback.run()),其實callback就是一個Runnable。我們在handler.post(runnable)設置了callback。
private static void More ...handleCallback(Message message) {
739 message.callback.run();
740 }
741
324 public final boolean More ...post(Runnable r)
325 {
326 return sendMessageDelayed(getPostMessage(r), 0);
327 }
725 private static Message More ...getPostMessage(Runnable r) {
726 Message m = Message.obtain();
727 m.callback = r;
728 return m;
729 }
730
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