編輯:關於Android編程
我們首先從一個簡單的例子開始分析
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
System.out.println("執行onClick");
}
});
button.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent event) {
System.out.println("執行onTouch的"+event.getAction());
return false;
}
});
這段代碼經常出現在我們綁定按鈕監聽事件的情況下,但是你能確定當同時為按鈕綁定onClick和onTouch事件的情況下會首先執行哪個事件麼?我們來看看輸出結果:
04-29 22:52:43.411: I/System.out(845): 執行onTouch的0
04-29 22:52:43.481: I/System.out(845): 執行onTouch的1
04-29 22:52:43.572: I/System.out(845): 執行onClick
也許你的手會抖幾下,那麼你的輸出結果將會多幾個執行onTouch的2的值;
但是不管怎麼說,首先還是會先執行的onTouch方法,隨後onTouch執行結束才會執行onClick方法,除此之外,我們還發現onTouch方法是有返回值的,上面實例中,返回值是false,假如我們將該返回值設置為true的話,程序的輸出結果是:
04-29 23:25:15.082: I/System.out(966): 執行onTouch的0
04-29 23:25:15.161: I/System.out(966): 執行onTouch的1
不管你怎麼點擊按鈕,都不會執行onClick方法,這更加印證了onTouch優先於onClick方法執行,當onTouch返回值設置為true的時候我們可以理解為onTouch方法將事件消費掉了,不再會傳遞下去;
平常的應用就是這樣啦,接下來從源碼的角度分析一下造成這種情況的原因:
首先分析之前應該明白的一點就是觸摸屏事件首先傳遞到的是ViewGroup的,他是我們平常的各種布局的父類或者間接父類,這點可以從android官方文檔中看到:

可以看出,LinearLayout以及各種布局文件都是他的子類,ViewGroup是一組View的集合,他包含很多子View和子ViewGroup,因此在探討ViewGroup的事件分發機制之前我們首先應該看看View的事件分發機制;
首先應該明白的是每當觸摸一個控件的時候都會調用該控件的dispatchTouchEvent方法,以上面的Button類為例,發現Button類中不存在dispatchTouchEvent方法,那麼就到他的父類TextView中尋找,發現TextView中也不存在這個方法,隨後到TextView的父類View中去尋找,終於找到啦!
public boolean dispatchTouchEvent(MotionEvent event) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
if (onFilterTouchEventForSecurity(event)) {
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
return true;
}
if (onTouchEvent(event)) {
return true;
}
}
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
return false;
}
這段源碼的核心代碼在第9行,他會首先查看下li是否為null以及li中的mOnTouchListener是否為null,(mViewFlags & ENABLED_MASK)==ENABLE判斷當前控件是否是ENABLE的,那麼這裡的li到底是什麼呢?第8行看到,li是等於 mListenerInfo的ListenerInfo對象,那麼mListenerInfo是在哪裡賦值的呢?
ListenerInfo getListenerInfo() {
if (mListenerInfo != null) {
return mListenerInfo;
}
mListenerInfo = new ListenerInfo();
return mListenerInfo;
}
可以看到是調用getListenerInfo方法來生成的,那麼li中的屬性mOnTouchListener是在哪裡賦值的呢?
public void setOnTouchListener(OnTouchListener l) {
getListenerInfo().mOnTouchListener = l;
}
可以看到是調用getListenerInfo方法來生成的,那麼li中的屬性mOnTouchListener是在哪裡賦值的呢?
public void setOnTouchListener(OnTouchListener l) {
getListenerInfo().mOnTouchListener = l;
}
發現就是將我們平常使用setOnTouchListener的參數設置為了li的mOnTouchListener屬性,那麼當li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED為true的時候會執行最後一個條件判斷語句,也就是我們在setOnTouchListener裡面經常重寫的那個方法onTouch啦,這個方法會有一個返回值,當返回值為true的時候執行if語句塊中的內容,直接返回true,那麼dispatchTouchEvent方法執行結束,也就是整個事件分發已經結束了,所以上面例子中當我們將onTouch方法的返回值設置為true的時候,並不會執行onClick方法,因為程序在這個if語句塊中已經返回了;
那麼我們有理由相信第14行的if語句塊中的onTouchEvent方法肯定與onClick方法有關系,來看看源碼:
public boolean onTouchEvent(MotionEvent event) {
final int viewFlags = mViewFlags;
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true);
}
if (!mHasPerformedLongPress) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
break;
case MotionEvent.ACTION_DOWN:
mHasPerformedLongPress = false;
if (performButtonActionOnTouchDown(event)) {
break;
}
// Walk up the hierarchy to determine if we're inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer();
// For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true);
checkForLongClick(0);
}
break;
case MotionEvent.ACTION_CANCEL:
setPressed(false);
removeTapCallback();
removeLongPressCallback();
break;
case MotionEvent.ACTION_MOVE:
final int x = (int) event.getX();
final int y = (int) event.getY();
// Be lenient about moving outside of buttons
if (!pointInView(x, y, mTouchSlop)) {
// Outside button
removeTapCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
// Remove any future long press/tap checks
removeLongPressCallback();
setPressed(false);
}
}
break;
}
return true;
}
return false;
}
這個方法有點長,我們僅看核心部分,首先第4行的if語句的作用在於可能當前View是disabled的,但是仍然是可點擊的,這種情況下我們同樣需要消費掉這個Touch事件,只不過不對這個Touch事件做任何事情而已,只是返回true而已;第20行,如果當前控件是可點擊的話,則進入switch裡面判斷當前事件的類型,我們進入MotionEvent.ACTION_UP裡面查看將會發現經過層層if判斷,最終將會執行第54行的performClick方法,進入這個方法裡面看看執行了些什麼操作:
public boolean performClick() {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
return true;
}
return false;
}
第5行判斷li以及他的屬性mOnClickListener是否為null,聰明的你一定會猜到mOnClickListener的賦值操作和前面的mOnTouchListener將是一樣的
public void setOnClickListener(OnClickListener l) {
if (!isClickable()) {
setClickable(true);
}
getListenerInfo().mOnClickListener = l;
}
沒錯吧,最後執行他的onClick方法就行啦,當然平時我們是重寫這個方法的;
一切都變的那麼明了了,其實如果說onClick方法執行在onTouch方法之後具體有多後呢?剛剛就已經看出來了,在我們的手指即將離開控件的時候,即MotionEvent.ACTION_UP情況下才會執行onClick方法;
好啦,View的事件分發過程就已經介紹結束啦,我們做個總結一下馬上看看事件是怎麼從ViewGroup傳遞到View的:
首先在每個控件View上面觸發事件的時候都會首先執行dispatchTouchEvent方法,接著在這個方法裡面首先會查看是否有touch事件綁定,有的話直接執行該touch事件的onTouch方法,並且如果onTouch方法返回的是true的話,則dispatchTouchEvent方法直接返回true,執行結束;如果沒有綁定touch事件或者onTouch方法返回false的話,則執行onTouchEvent方法,在這個方法switch的MotionEvent.ACTION_UP這個case情況下調用performClick,進而調用onClick方法執行點擊事件,執行結束之後返回true,最後dispatchTouchEvent方法返回,事件分發結束;
前面已經提到過事件是從ViewGroup傳遞到View的,那麼這個過程又是怎麼的呢?
來,我們看個例子:
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
System.out.println("執行了Button的onClick方法");
}
});
relativeLayout.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View arg0, MotionEvent arg1) {
System.out.println("執行了RelativeLayout的onTouch方法,action為: "+arg1.getAction());
return false;
}
});
我們分別為Button以及RealtiveLayout設置了Click監聽事件
點擊button的輸出為:
04-30 02:46:45.131: I/System.out(1164): 執行了Button的onClick方法
點擊屏幕空白區域的輸出為:
04-30 02:52:57.305: I/System.out(1220): 執行了RelativeLayout的onTouch方法,action為: 0
也就是當我們直接點擊button按鈕的時候是不會執行RelativeLayout的onTouch方法的,在這裡Button按鈕相當於是View,而RelativeLayout相當於ViewGroup,前面已經提到事件是從ViewGroup傳遞到View的,事實依據就是:
假如我們認為是從View傳遞到ViewGroup,那麼只要我們找到一種情況就是點擊View控件的時候觸發的只是ViewGroup綁定的方法而不是View綁定的方法的話,我們就可以認為是ViewGroup消費了事件,因此事件是ViewGroup到View的,接下來舉出這樣的例子:
我們自己來實現一個RelativeLayout,並且重寫onInterceptTouchEvent方法,這個方法的原型是在ViewGroup裡面的,原型見下:
public boolean onInterceptTouchEvent(MotionEvent ev) {
return false;
}
就是這麼簡單,只是返回false而已;
我們自定義的RelativeLayout命名為MyRelativeLayout:
public class MyRelativeLayout extends RelativeLayout{
public MyRelativeLayout(Context context) {
super(context);
}
public MyRelativeLayout(Context context, AttributeSet attrs) {
super(context,attrs);
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
return true;
}
}
可見我們把onInterceptTouchEvent的返回值修改成了true,在將自定義布局引入到布局文件之後,重新執行程序會發現不管我們是點擊button按鈕還是點擊空白區域輸出的結果都是:
04-30 03:12:36.901: I/System.out(1310): 執行了RelativeLayout的onTouch方法,action為: 0
這也就是說當我們把onInterceptTouchEvent的返回值修改成了true,可以理解為當前布局也就是ViewGroup消費了事件,事件沒有再向下傳遞了,也就說明了事件是從ViewGroup傳遞到View的啦!
那麼上面我們說過觸發View控件的事件首先會觸發其dispatchTouchEvent事件,那麼其實實際上呢,觸發這個方法的本質上就已經可以說成是ViewGroup觸發的啦,那麼我們進入ViewGroup的源碼中看看他的dispatchTouchEvent方法是什麼樣子的呢?
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final View[] children = mChildren;
final boolean customOrder = isChildrenDrawingOrderEnabled();
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder ?
getChildDrawingOrder(childrenCount, i) : i;
final View child = children[childIndex];
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
mLastTouchDownIndex = childIndex;
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
同樣源碼好長,我們只看核心:
第46行我們看到if判斷的條件是只要canceled和intercepted都為false的話,就會執行if語句塊的內容,而intercepted的值正是前面我們通過onInterceptTouchEvent方法返回的值,那麼我們有理由相信按鈕的點擊事件肯定是在這個if語句塊中執行的,因為前面我們將onInterceptTouchEvent的返回值改為true之後,if不會執行其語句塊,也就意味著直接屏蔽了按鈕點擊事件了,在if語句塊中經過層層計算最後到達第85行執行了dispatchTransformedTouchEvent方法,這個方法也屬於ViewGroup,在這個方法裡面肯定會出現調用View的dispatchTouchEvent方法,我們可以看看dispatchTransformedTouchEvent的源碼:
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
}
// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
同樣挺長的,我們只看重點,在第11行、13行、37行、43行、56行、65行可能會執行不同判斷條件下的View的dispatchTouchEvent方法,但是不管怎麼說這個方法是從ViewGroup方法裡面的dispatchTouchEvent調用的,接下來的事件分發就是最開始我們介紹的View的事件分發過程啦,至此整個事件分發過程介紹結束!
總結一下整個事件分發流程是這樣子的:
ViewGroup(所有布局的父類)通過調用自己的dispatchTouchEvent方法,將事件傳遞給自己裡面的View,View自己調用自己的dispatchTouchEvent方法來進行事件處理,細節方面上面已經總結過啦!
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