編輯:關於Android編程
昨天群裡有討論時間軸的項目,沒有接觸過,以為很吊,研究之後才知道表面都是忽悠人的,使用listview就能實現了,也沒有什麼新鮮的東西
廢話少說,直接上圖
vcjLtqnWxjwvcD4KPHA+w7vKssO0usPLtbXELNaxvdPJz7T6wuuwySHP4NDFxOPE3L+0tq48L3A+CjxwPjEuyrG85NbhaXRlbbXEsry+1s7EvP48L3A+CjxwPjxwcmUgY2xhc3M9"brush:java;">
package com.sdufe.thea.guo.model;
public class TimeLineModel {
private int imageview;
private String text;
public int getImageview() {
return imageview;
}
public void setImageview(int imageview) {
this.imageview = imageview;
}
public String getText() {
return text;
}
public void setText(String text) {
this.text = text;
}
public TimeLineModel(int imageview, String text) {
super();
this.imageview = imageview;
this.text = text;
}
}
3時間軸的適配器package com.sdufe.thea.guo.adapter;
import java.util.List;
import com.sdufe.thea.guo.R;
import com.sdufe.thea.guo.model.TimeLineModel;
import android.content.Context;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
import android.widget.ImageView;
import android.widget.TextView;
public class TimeLineAdapter extends BaseAdapter {
Context context;
List list;
public TimeLineAdapter(Context context, List list) {
super();
this.context = context;
this.list = list;
}
@Override
public int getCount() {
if (list!=null) {
return list.size();
}
return 0;
}
@Override
public Object getItem(int position) {
if (list!=null) {
return list.get(position);
}
return null;
}
@Override
public long getItemId(int position) {
return position;
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
ViewHold hold;
if (convertView==null) {
hold=new ViewHold();
convertView=LayoutInflater.from(context).inflate(R.layout.timeline_item, null);
convertView.setTag(hold);
}else {
hold=(ViewHold) convertView.getTag();
}
hold.imageView=(ImageView) convertView.findViewById(R.id.left_imageview);
hold.show=(TextView) convertView.findViewById(R.id.right_textview);
hold.imageView.setImageResource(list.get(position).getImageview());
hold.show.setText(list.get(position).getText());
return convertView;
}
static class ViewHold{
public TextView show;
public ImageView imageView;
}
}
package com.sdufe.thea.guo;
import java.util.ArrayList;
import java.util.List;
import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.view.Window;
import android.widget.ListView;
import com.sdufe.thea.guo.adapter.TimeLineAdapter;
import com.sdufe.thea.guo.model.TimeLineModel;
public class MainActivity extends Activity {
private ListView listView;
private List list;
private TimeLineAdapter adapter;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.activity_main);
initData();
initView();
}
private void initView() {
listView=(ListView) findViewById(R.id.listview);
adapter=new TimeLineAdapter(this, list);
listView.setAdapter(adapter);
}
private void initData() {
list=new ArrayList();
list.add(new TimeLineModel(R.drawable.medicalcheck2, "哈哈"));
list.add(new TimeLineModel(R.drawable.nurse_visit2, "呵呵"));
list.add(new TimeLineModel(R.drawable.nursingcareplan2, "嘿嘿"));
list.add(new TimeLineModel(R.drawable.medicalcheck2, "哈哈"));
list.add(new TimeLineModel(R.drawable.nurse_visit2, "啦啦"));
list.add(new TimeLineModel(R.drawable.nursingcareplan2, "咳咳"));
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
代碼下載地址:http://download.csdn.net/detail/elinavampire/8179393
github下載地址:https://github.com/zimoguo/TimeLineDemo
android NFC 程序設計
NFC簡介 NFC是Near Field Communication縮寫,即近距離無線通訊技術。由飛利浦公司和索尼公司共同開發的NFC是一種非 接觸式識別和
Android Studio vs Eclipse:你需要知道的那些事
用Android Studio開發前,你需要知道我寫的這個指引裡,包含了一些當你要把Eclipse項目轉到Andorid Studio前需要知道的基本信息。
android 自定義Toast,可設定顯示時間
開發android的同學可能會抱怨Toast設定顯示的時長無效,只能是Toast.LENGTH_LONG 或者Toast.LENGTH_SHORT 之一,為了解決這些辦法
Android自定義View的實現方法,帶你一步步深入了解View(四)
不知不覺中,帶你一步步深入了解View系列的文章已經寫到第四篇了,回顧一下,我們一共學習了LayoutInflater的原理分析、視圖的繪制流程、視圖的狀態及重繪等知識,