編輯:關於Android編程
今天接到一個任務,需要解決同事在美國測試Voicemail功能時,出現的下載失敗問題。
目前,國內的運營商似乎沒有支持Voicemail功能,因此資料相對較少。自己以前對這塊流程也不太熟悉,沒有解決過相應的bug。不得已,只好根據同事提供的截圖,從界面開始一步一步分析整個Voicemail的下載流程。
一、整體結構
問題機使用的是廠商和Qualcomm修改過的軟件版本,處於保密要求,不能拿來分析。
不過看了一下Android N的源碼和修改過的版本,發現整體的設計架構基本一致。
因此,我們就以Google Voicemail下載相關的架構來進行分析。,
Voicemail涉及的主要文件,定義於packages/apps/dialer/src/com/android/dialer/voicemail文件夾下。
下圖是Voicemail下載流程涉及的主要類。

大圖鏈接
界面部分的主要類是:VoicemailPlaybackLayout和VoicemailPlaybackPresenter。
從代碼來看,VoicemailPlaybackLayout是Android原生的一個示例界面,主要是用來測試Voicemail的基本功能。
負責與底層交互的類是VoicemailPlaybackPresenter,它定義了接口用於啟動實際的功能。
對於下載流程而言,VoicemailPlaybackPresenter將以廣播的方式通知FetchVoicemailReceiver。後者接收到廣播後,將利用ImapHelper類來進行下載操作。
ImapHelper與相關的一系列類,例如ImapStore、ImapConnection等,完成實際的下載工作後,將通過ImapResponseParser解析下載的結果,並以回調的方式通知ImapHelper中定義的MessagebodyFetchedListener。
後者進一步通知VoicemailFetchedCallback中的接口。
VoicemailFetchedCallback負責將信息寫入到數據庫,以觸發VoicemailPlaybackPresenter中的內部類FetchResultHandler。
FetchResultHandler將根據結果,更新界面並進行下載完成的後續操作。
二、主要流程分析
對整體架構有了一個基本的了解後,我們就可以看看源碼是如何實現的了。
注意到整個Voicemail相關的功能很多,例如下載完後可以開始播放、還提供了收藏和分享功能,
我們目前僅關注於下載這個部分相關的流程。
1、VoicemailPlaybackLayout
我們首先看一下VoicemailPlaybackLayout類。
雖然這個類可能並沒有在真實場景下使用,但作為例子還是值得借鑒的。
以下代碼是VoicemailPlaybackLayout中下載相關,比較主要的代碼:
//注意到VoicemailPlaybackLayout實現了VoicemailPlaybackPresenter.PlaybackView接口
public class VoicemailPlaybackLayout extends LinearLayout
implements VoicemailPlaybackPresenter.PlaybackView,
CallLogAsyncTaskUtil.CallLogAsyncTaskListener {
...........
/**
* Click listener to play or pause voicemail playback.
*/
//定義播放按鍵對應的OnClickListener
private final View.OnClickListener mStartStopButtonListener = new View.OnClickListener() {
@Override
public void onClick(View view) {
if (mPresenter == null) {
return;
}
if (mIsPlaying) {
//對應暫停功能
mPresenter.pausePlayback();
} else {
//第一次點擊播放時,mIsPlaying為false,進入這個分支
mPresenter.resumePlayback();
}
}
};
..............
//mPresenter的類型為VoicemailPlaybackPresenter
private VoicemailPlaybackPresenter mPresenter;
.............
//提供了接口,設定VoicemailPlaybackPresenter和voicemailUri
//voicemailUri對應於Voicemail的下載地址
public void setPresenter(VoicemailPlaybackPresenter presenter, Uri voicemailUri) {
mPresenter = presenter;
mVoicemailUri = voicemailUri;
//收藏按鍵
if (ObjectFactory.isVoicemailArchiveEnabled(mContext)) {
updateArchiveUI(mVoicemailUri);
updateArchiveButton(mVoicemailUri);
}
//分享按鍵
if (ObjectFactory.isVoicemailShareEnabled(mContext)) {
// Show share button and space before it
mShareSpace.setVisibility(View.VISIBLE);
mShareButton.setVisibility(View.VISIBLE);
}
}
protected void onFinishInflate() {
.........
//加載界面時,設定OnClickListener
mStartStopButton.setOnClickListener(mStartStopButtonListener);
.........
}
...........
//以下兩個是VoicemailPlaybackPresenter.PlaybackView中定義接口的實現
public void setIsFetchingContent() {
disableUiElements();
//這裡是在界面顯示,類似“正在抓取語音郵件”
mStateText.setText(getString(R.string.voicemail_fetching_content));
}
@Override
public void setFetchContentTimeout() {
mStartStopButton.setEnabled(true);
//這裡是在界面顯示,類似“無法抓取語音郵件”
mStateText.setText(getString(R.string.voicemail_fetching_timout));
}
...........
}
在上面的代碼中,目前我們只需要記住:
1、點擊播放開關時,mPresenter.resumePlayback將發起下載流程;
2、setIsFetchingContent、setFetchContentTimeout等oicemailPlaybackPresenter.PlaybackView定義的接口,將會被回調,用於更新界面。
2、VoicemailPlaybackPresenter
2.1 resumePlayback
假設我們點擊了播放按鍵,進入到了VoicemailPlaybackPresenter的下載流程。
正如上文介紹的,將調用VoicemailPlaybackPresenter的resumePlayback函數:
public void resumePlayback() {
if (mView == null) {
return;
}
//消息沒准備好,進入下載流程(我們主要關注這一部分)
if (!mIsPrepared) {
//checkForContent將根據mVoicemailUri
//判斷之前是否已經開始下載對應的Voicemail,目的是避免重復下載
//檢查完畢後,回調OnContentCheckedListener的接口onContentChecked
checkForContent(new OnContentCheckedListener() {
@Override
public void onContentChecked(boolean hasContent) {
if (!hasContent) {
// No local content, download from server. Queue playing if the request was
// issued,
//調用requestContent開始下載
mIsPlaying = requestContent(PLAYBACK_REQUEST);
} else {
// Queue playing once the media play loaded the content.
mIsPlaying = true;
prepareContent();
}
}
});
return;
}
//以下是判斷消息已經下載過的流程(我們不關注)
//消息已經下載好了,對應從暫停到播放的場景
mIsPlaying = true;
if (mMediaPlayer != null && !mMediaPlayer.isPlaying()) {
// Clamp the start position between 0 and the duration.
//找到繼續播放的位置
mPosition = Math.max(0, Math.min(mPosition, mDuration.get()));
mMediaPlayer.seekTo(mPosition);
try {
// Grab audio focus.
// Can throw RejectedExecutionException.
mVoicemailAudioManager.requestAudioFocus();
//開始播放
mMediaPlayer.start();
setSpeakerphoneOn(mIsSpeakerphoneOn);
} catch (RejectedExecutionException e) {
handleError(e);
}
}
................
//調用VoicemailPlaybackLayout實現的VoicemailPlaybackPresenter.PlaybackView接口
//更新界面
mView.onPlaybackStarted(mDuration.get(), getScheduledExecutorServiceInstance());
}
從上面的代碼,我們知道當用戶點擊播放按鍵時:
當Voicemail已經下載完畢或者之前已經播放過,那麼將執行播放相關的准備工作或繼續播放;
當Voicemail沒有下載過,VoicemailPlaybackPresenter將調用requestContent開始下載Voicemail。
2.2 requestContent
我們主要關注下載流程,因此跟進一下requestContent函數:
protected boolean requestContent(int code) {
if (mContext == null || mVoicemailUri == null) {
return false;
}
//1、注意這裡創建了一個FetchResultHandler
FetchResultHandler tempFetchResultHandler =
new FetchResultHandler(new Handler(), mVoicemailUri, code);
switch (code) {
case ARCHIVE_REQUEST:
//收藏相關,不關注
mArchiveResultHandlers.add(tempFetchResultHandler);
break;
default:
//消除舊有的FetchResultHandler
if (mFetchResultHandler != null) {
mFetchResultHandler.destroy();
}
//調用界面繼承的回調接口,更新界面
//此時界面就會顯示類似“抓取語音郵件ing”的字段
mView.setIsFetchingContent();
mFetchResultHandler = tempFetchResultHandler;
break;
}
// Send voicemail fetch request.
//通過廣播來驅動實際的下載過程
Intent intent = new Intent(VoicemailContract.ACTION_FETCH_VOICEMAIL, mVoicemailUri);
mContext.sendBroadcast(intent);
return true;
}
對於下載流程而言,上面的代碼主要做了兩件事:
1、創建了一個FetchResultHandler;2、發送了ACTION_FETCH_VOICEMAIL廣播。
2.2.1 FetchResultHandler
我們先看看FetchResultHandler:
//注意FetchResultHandler繼承了ContentObserver
@ThreadSafe
private class FetchResultHandler extends ContentObserver implements Runnable {
//表明是否在等待結果,初始值為true
private AtomicBoolean mIsWaitingForResult = new AtomicBoolean(true);
..........
public FetchResultHandler(Handler handler, Uri uri, int code) {
super(handler);
mFetchResultHandler = handler;
mRequestCode = code;
mVoicemailUri = uri;
if (mContext != null) {
//監聽mVoicemailUri對應的字段;
//當Voicemail下載完畢時,將更新這個字段
mContext.getContentResolver().registerContentObserver(
mVoicemailUri, false, this);
//延遲發送一個Runnable對象,其實就是自己
//延遲時間默認為20s
mFetchResultHandler.postDelayed(this, FETCH_CONTENT_TIMEOUT_MS);
}
}
@Override
public void run() {
//若延遲20s執行後,發現仍然在等待結果
if (mIsWaitingForResult.getAndSet(false) && mContext != null) {
mContext.getContentResolver().unregisterContentObserver(this);
if (mView != null) {
//調用界面實現的回調接口,此時界面就會更新為“無法抓取語音郵件”或“抓取超時”之類的
mView.setFetchContentTimeout();
}
}
}
//銷毀過程,較為簡單
public void destroy() {
if (mIsWaitingForResult.getAndSet(false) && mContext != null) {
mContext.getContentResolver().unregisterContentObserver(this);
mFetchResultHandler.removeCallbacks(this);
}
}
//監控的字段發生變化
@Override
public void onChange(boolean selfChange) {
mAsyncTaskExecutor.submit(Tasks.CHECK_CONTENT_AFTER_CHANGE,
new AsyncTask() {
@Override
public Boolean doInBackground(Void... params) {
//查詢數據庫,判斷下載的信息是否寫入數據庫
return queryHasContent(mVoicemailUri);
}
@Override
public void onPostExecute(Boolean hasContent) {
//下載成功,將mIsWaitingForResult置為false
//於是20s超時到期時,run函數也不會更新界面
if (hasContent && mContext != null && mIsWaitingForResult.getAndSet(false)) {
mContext.getContentResolver().unregisterContentObserver(
FetchResultHandler.this);
//做好播放的准備工作
prepareContent();
//收藏相關的工作
if (mRequestCode == ARCHIVE_REQUEST) {
startArchiveVoicemailTask(mVoicemailUri, true /* archivedByUser */);
} else if (mRequestCode == SHARE_REQUEST) {
//分享相關的工作
startArchiveVoicemailTask(mVoicemailUri, false /* archivedByUser */);
}
}
}
});
}
}
從上面的代碼,我們知道了FetchResultHandler主要用於監控Voicemail是否在規定時間內下載完畢。
在FetchResultHandler創建時,發送了一個延遲消息;當延遲消息被執行時,若發現消息仍未下載完,就會在界面顯示出錯信息。
在延遲消息執行之前,若FetchResultHandler監控到數據變化,並判斷出Voicemail下載成功,就可以為播放做相應的准備工作了。
了解了FetchResultHandler的功能後,我們將目光投向下載相關的廣播消息。
3、FetchVoicemailReceiver
3.1 onReceive
在源碼中,FetchVoicemailReceiver負責接收VoicemailContract.ACTION_FETCH_VOICEMAIL:
public void onReceive(final Context context, Intent intent) {
if (VoicemailContract.ACTION_FETCH_VOICEMAIL.equals(intent.getAction())) {
mContext = context;
mContentResolver = context.getContentResolver();
//取出要下載的Uri
mUri = intent.getData();
//檢查數據有效性
...........
Cursor cursor = mContentResolver.query(mUri, PROJECTION, null, null, null);
try{
if (cursor.moveToFirst()) {
//取出Voicemail的賬戶信息
mUid = cursor.getString(SOURCE_DATA);
String accountId = cursor.getString(PHONE_ACCOUNT_ID);
if (TextUtils.isEmpty(accountId)) {
TelephonyManager telephonyManager = (TelephonyManager)
context.getSystemService(Context.TELEPHONY_SERVICE);
accountId = telephonyManager.getSimSerialNumber();
........
}
//構造出賬戶
mPhoneAccount = PhoneUtils.makePstnPhoneAccountHandle(accountId);
//判斷賬戶是否注冊
if (!OmtpVvmSourceManager.getInstance(context)
.isVvmSourceRegistered(mPhoneAccount)) {
Log.w(TAG, "Account not registered - cannot retrieve message.");
return;
}
//其實就是利用mPhoneAccount中的IccId得到對應的phone,然後取出subId
int subId = PhoneUtils.getSubIdForPhoneAccountHandle(mPhoneAccount);
//得到運營商配置信息
OmtpVvmCarrierConfigHelper carrierConfigHelper =
new OmtpVvmCarrierConfigHelper(context, subId);
//fetchVoicemailNetworkRequestCallback為內部類
mNetworkCallback = new fetchVoicemailNetworkRequestCallback(context,
mPhoneAccount);
//申請網絡
mNetworkCallback.requestNetwork();
}
} finally {
cursor.close();
}
}
}
在onReceive中,主要工作分為3部:1、獲取賬戶信息;2、獲取運營商的配置信息;3、申請網絡。
3.2 fetchVoicemailNetworkRequestCallback
我們不深究獲取賬戶信息和運營商配置信息的流程,僅關注申請網絡的執行步驟。
為此,我們看一下FetchVoicemailReceiver的內部類fetchVoicemailNetworkRequestCallback:
private class fetchVoicemailNetworkRequestCallback extends VvmNetworkRequestCallback {
public fetchVoicemailNetworkRequestCallback(Context context,
PhoneAccountHandle phoneAccount) {
super(context, phoneAccount);
}
@Override
public void onAvailable(final Network network) {
super.onAvailable(network);
fetchVoicemail(network);
}
}
從上面的代碼,可以看出fetchVoicemailNetworkRequestCallback繼承VvmNetworkRequestCallback。
requestNetwork的工作將由VvmNetworkRequestCallback來執行。
我們知道當網絡建立成功後,ConnectivityService將會回調觀察者的onAvailable接口。
於是,當網絡建立成功後,fetchVoicemailNetworkRequestCallback就會調用fetchVoicemail函數。
3.2.1 VvmNetworkRequestCallback
在分析fetchVoicemail函數前,我們先看一下VvmNetworkRequestCallback類:
public abstract class VvmNetworkRequestCallback extends ConnectivityManager.NetworkCallback {
..........
public VvmNetworkRequestCallback(Context context, PhoneAccountHandle phoneAccount) {
mContext = context;
mPhoneAccount = phoneAccount;
mSubId = PhoneUtils.getSubIdForPhoneAccountHandle(phoneAccount);
mCarrierConfigHelper = new OmtpVvmCarrierConfigHelper(context, mSubId);
//構造函數中,就創建了NetworkRequest
mNetworkRequest = createNetworkRequest();
}
private NetworkRequest createNetworkRequest() {
NetworkRequest.Builder builder = new NetworkRequest.Builder()
.addCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET);
//運營商配置信息若指定必須使用數據網絡
if (mCarrierConfigHelper.isCellularDataRequired()) {
Log.d(TAG, "Transport type: CELLULAR");
//那麼就指定NetworkRequest的TransportType
builder.addTransportType(NetworkCapabilities.TRANSPORT_CELLULAR)
.setNetworkSpecifier(Integer.toString(mSubId));
} else {
Log.d(TAG, "Transport type: ANY");
}
return builder.build();
}
...............
public void requestNetwork() {
//每次申請網絡,都要重新構造一次VvmNetworkRequestCallback
if (mRequestSent == true) {
Log.e(TAG, "requestNetwork() called twice");
return;
}
mRequestSent = true;
//getNetworkRequest取出createNetworkRequest創造的結果
//ConnectivityManager的requestNetwork進入建立短連接的流程
getConnectivityManager().requestNetwork(getNetworkRequest(), this);
Handler handler = new Handler(Looper.getMainLooper());
//發送一個超時消息,默認超時時間為60s
handler.postDelayed(new Runnable() {
@Override
public void run() {
//當建立網絡成功時,ConnectivityService回調onAvailable接口時,會將mResultReceived置為true
if (mResultReceived == false) {
//若建立網絡失敗,則調用onFailed函數
onFailed(NETWORK_REQUEST_FAILED_TIMEOUT);
}
}
}, NETWORK_REQUEST_TIMEOUT_MILLIS);
}
...........
//建立網絡失敗,就更改狀態,同時釋放建立網絡的請求
public void onFailed(String reason) {
Log.d(TAG, "onFailed: " + reason);
if (mCarrierConfigHelper.isCellularDataRequired()) {
VoicemailUtils.setDataChannelState(
mContext, mPhoneAccount,
Status.DATA_CHANNEL_STATE_NO_CONNECTION_CELLULAR_REQUIRED);
} else {
VoicemailUtils.setDataChannelState(
mContext, mPhoneAccount, Status.DATA_CHANNEL_STATE_NO_CONNECTION);
}
releaseNetwork();
}
}
VvmNetworkRequestCallback的工作比較清晰,就是構造NetworkRequest,然後通過ConnectivityManager來建立短連接。
一但短連接建立成功後,其子類的onAvailable函數就會被調用。
3.3 fetchVoicemail
現在假設網絡已經建立成功,下載流程開始執行FetchVoicemailReceiver的fetchVoicemail函數:
private void fetchVoicemail(final Network network) {
//用戶可能會下載很多次,避免每次都創建線程
//於是使用了Executors.newCachedThreadPool
Executor executor = Executors.newCachedThreadPool();
executor.execute(new Runnable() {
public void run() {
try {
while (mRetryCount > 0) {
//創建ImapHelper
ImapHelper imapHelper = new ImapHelper(mContext, mPhoneAccount, network);
//判斷ImapHelper是否創建成功
if (!imapHelper.isSuccessfullyInitialized()) {
Log.w(TAG, "Can't retrieve Imap credentials.");
return;
}
//注意這裡創建了VoicemailFetchedCallback
//當下載完成後會回調VoicemailFetchedCallback的setVoicemailContent接口,執行更新數據庫的操作
//通知VoicemailPlaybackPresenter中的FetchResultHandler
boolean success = imapHelper.fetchVoicemailPayload(
new VoicemailFetchedCallback(mContext, mUri), mUid);
}
} finally {
//下載結束釋放網絡
if (mNetworkCallback != null) {
mNetworkCallback.releaseNetwork();
}
}
}
});
}
從上面的代碼可以看出,fetchVoicemail主要是通過ImapHelper來進行實際的下載工作,同時創建VoicemailFetchedCallback來監聽下載的結果。
3.3.1 VoicemailFetchedCallback
在分析ImapHelper前,我們先看看VoicemailFetchedCallback:
public class VoicemailFetchedCallback {
...........
public VoicemailFetchedCallback(Context context, Uri uri) {
mContentResolver = context.getContentResolver();
mUri = uri;
}
//信息下載完成的回調接口
public void setVoicemailContent(VoicemailPayload voicemailPayload) {
...............
OutputStream outputStream = null;
try {
//自己見識還是少,這個用法第一次見
outputStream = mContentResolver.openOutputStream(mUri);
byte[] inputBytes = voicemailPayload.getBytes();
//將Voicemail的payload信息寫入到數據庫中
if (inputBytes != null) {
outputStream.write(inputBytes);
}
} catch(IOException e) {
Log.w(TAG, String.format("File not found for %s", mUri));
return;
} finally {
IoUtils.closeQuietly(outputStream);
}
//更新一下,通知FetchResultHandler
ContentValues values = new ContentValues();
values.put(Voicemails.MIME_TYPE, voicemailPayload.getMimeType());
values.put(Voicemails.HAS_CONTENT, true);
int updatedCount = mContentResolver.update(mUri, values, null, null);
..........
}
}
從上面的代碼可以看出,VoicemailFetchedCallback的工作就是在回調後,寫入和更新數據庫。
FetchResultHandler收到數據庫更新的通知後,就會取出數據,執行播放的准備工作。
4、ImapHelper
前面的代碼中涉及到了ImapHelper的構造函數和fetchVoicemailPayload。
現在,我們看看這兩個函數的實現。
4.1 構造函數
public class ImapHelper {
..........
public ImapHelper(Context context, PhoneAccountHandle phoneAccount, Network network) {
mContext = context;
mPhoneAccount = phoneAccount;
mNetwork = network;
try {
..........
//獲取賬戶對應的username、password、servername和port等信息
//實際上這些信息都是從SharedPreference中獲取的
String username = VisualVoicemailSettingsUtil.getVisualVoicemailCredentials(context,
OmtpConstants.IMAP_USER_NAME, phoneAccount);
String password = VisualVoicemailSettingsUtil.getVisualVoicemailCredentials(context,
OmtpConstants.IMAP_PASSWORD, phoneAccount);
String serverName = VisualVoicemailSettingsUtil.getVisualVoicemailCredentials(context,
OmtpConstants.SERVER_ADDRESS, phoneAccount);
int port = Integer.parseInt(
VisualVoicemailSettingsUtil.getVisualVoicemailCredentials(context,
OmtpConstants.IMAP_PORT, phoneAccount));
//默認未定義認證類型
int auth = ImapStore.FLAG_NONE;
//與前面FetchVoicemailReceiver一樣,獲取運營商配置信息
OmtpVvmCarrierConfigHelper carrierConfigHelper = new OmtpVvmCarrierConfigHelper(context,
PhoneUtils.getSubIdForPhoneAccountHandle(phoneAccount));
//特殊的Vvm type有對應的端口和認證類型
if (TelephonyManager.VVM_TYPE_CVVM.equals(carrierConfigHelper.getVvmType())) {
port = 993;
auth = ImapStore.FLAG_SSL;
}
//創建了ImapStore
mImapStore = new ImapStore(
context, this, username, password, port, serverName, auth, network);
} catch (NumberFormatException e) {
//異常,則更改狀態
VoicemailUtils.setDataChannelState(
mContext, mPhoneAccount, Status.DATA_CHANNEL_STATE_BAD_CONFIGURATION);
LogUtils.w(TAG, "Could not parse port number");
}
...............
}
...........
//ImapHelper是否創建成功依賴於ImapStore的創建
public boolean isSuccessfullyInitialized() {
return mImapStore != null;
}
..........
}
從上面的代碼可以看出,ImapHelper的構造函數主要是:
1、從賬戶信息中得到網絡訪問必須的信息;
2、創建出ImapStore對象。
4.1.1 ImapStore的構造函數
我們跟進一下ImapStore的構造函數:
public ImapStore(Context context, ImapHelper helper, String username, String password, int port,
String serverName, int flags, Network network) {
mContext = context;
mHelper = helper;
mUsername = username;
mPassword = password;
//注意這裡創建了MailTransport,最後實際發送將依賴該對象
mTransport = new MailTransport(context, this.getImapHelper(),
network, serverName, port, flags);
}
在ImapStore的構造函數中,創建出了關鍵的MailTransport對象。
MailTransport是直接與網絡打交道,進行數據收發的類。我們後文再介紹這個類。
4.2 fetchVoicemailPayload
現在我們可以開始分析fetchVoicemailPayload函數了,在這個函數中將進行數據下載:
public boolean fetchVoicemailPayload(VoicemailFetchedCallback callback, final String uid) {
try {
//1、創建並打開ImapFolder
mFolder = openImapFolder(ImapFolder.MODE_READ_WRITE);
............
//利用ImapFolder獲取message
Message message = mFolder.getMessage(uid);
..........
//2、利用message構造VoicemailPayload
VoicemailPayload voicemailPayload = fetchVoicemailPayload(message);
..........
//調用VoicemailFetchedCallback的setVoicemailContent接口
callback.setVoicemailContent(voicemailPayload);
return true;
} catch (MessagingException e) {
} finally {
closeImapFolder();
}
return false;
}
從上面的代碼可以看出,fetchVoicemailPayload中創建出了ImapFolder對象。實際的下載工作似乎都與ImapFolder有關。
我們先不深入分析ImapFolder,姑且認為它的功能是下載。
優先看看fetchVoicemailPayload中,調用的一些關鍵函數的內容。
4.2.1 openImapFolder
private ImapFolder openImapFolder(String modeReadWrite) {
try {
if (mImapStore == null) {
return null;
}
//創建ImapFolder
ImapFolder folder = new ImapFolder(mImapStore, ImapConstants.INBOX);
//調用open
folder.open(modeReadWrite);
return folder;
} catch (MessagingException e) {
LogUtils.e(TAG, e, "Messaging Exception");
}
return null;
}
openImapFolder的功能比較簡單,就是創建ImapFolder,然後調用其open接口。
4.2.2 fetchVoicemailPayload(message)
//此時已經用ImapFolder得到了Message
private VoicemailPayload fetchVoicemailPayload(Message message)
throws MessagingException {
...........
//創建MessageBodyFetchedListener,用於回調
MessageBodyFetchedListener listener = new MessageBodyFetchedListener();
//Voicemail完整的數據結構包含了許多部分
//創建FetchProfile,用於指定需下載的部分
FetchProfile fetchProfile = new FetchProfile();
//此處進需要下載Item.BODY
fetchProfile.add(FetchProfile.Item.BODY);
//調用ImapFolder的fetch函數(有阻塞的能力)
mFolder.fetch(new Message[] {message}, fetchProfile, listener);
return listener.getVoicemailPayload();
}
ImapHelper在調用 fetchVoicemailPayload(message)函數前,已經利用ImapFolder得到了Voicemail對應的Message信息。
個人覺得Message可以認為是Voicemail對應的一種縮略信息。
從上面的代碼可以看出,在fetchVoicemailPayload(message)函數中,仍需要調用ImapFolder的fetch函數獲取FetchProfile指定部分的內容。
注意到ImapFolder的fetch函數是具有阻塞能力的,因此上面的函數創建了MessageBodyFetchedListener。
當下載完成後,MessageBodyFetchedListener的接口會被回調,以完成VoicemailPayload的創建。
當回調函數執行完畢後,ImapFolder的fetch函數才真正返回。
於是,fetchVoicemailPayload(message)函數的最後,才能調用MessageBodyFetchedListener.getVoicemailPayload。
4.2.2.1 MessageBodyFetchedListener
我們一起看一下MessageBodyFetchedListener的相關定義:
private final class MessageBodyFetchedListener implements ImapFolder.MessageRetrievalListener {
private VoicemailPayload mVoicemailPayload;
public VoicemailPayload getVoicemailPayload() {
return mVoicemailPayload;
}
@Override
//ImapFolder fetch message成功後的回調接口
public void messageRetrieved(Message message) {
LogUtils.d(TAG, "Fetched message body for " + message.getUid());
LogUtils.d(TAG, "Message retrieved: " + message);
try {
//利用Message構造出VoicemailPayload
mVoicemailPayload = getVoicemailPayloadFromMessage(message);
} catch (MessagingException e) {
LogUtils.e(TAG, "Messaging Exception:", e);
} catch (IOException e) {
LogUtils.e(TAG, "IO Exception:", e);
}
}
private VoicemailPayload getVoicemailPayloadFromMessage(Message message)
throws MessagingException, IOException {
//解析message中內容
Multipart multipart = (Multipart) message.getBody();
for (int i = 0; i < multipart.getCount(); ++i) {
BodyPart bodyPart = multipart.getBodyPart(i);
String bodyPartMimeType = bodyPart.getMimeType().toLowerCase();
LogUtils.d(TAG, "bodyPart mime type: " + bodyPartMimeType);
if (bodyPartMimeType.startsWith("audio/")) {
//音頻部分
byte[] bytes = getDataFromBody(bodyPart.getBody());
LogUtils.d(TAG, String.format("Fetched %s bytes of data", bytes.length));
//僅利用音頻內容構成VoicemailPayload
return new VoicemailPayload(bodyPartMimeType, bytes);
}
}
LogUtils.e(TAG, "No audio attachment found on this voicemail");
return null;
}
}
從上面的代碼可以看出,當ImapFolder的fetch函數下載了Voicemail的指定內容後,MessageBodyFetchedListener的回調接口被調用。
MessageBodyFetchedListener將負責將原始數據中的音頻部分解析出來,構造成Voicemail的payload。
5、ImapFolder
現在我們開始分析ImapFolder相關的內容。
前面的流程中遺留了ImapFolder的構造函數、open、getMessage和fetch函數。
我們依次進行分析。
public ImapFolder(ImapStore store, String name) {
mStore = store;
mName = name;
}
ImapFolder的構造函數比較簡單,主要是保存ImapStore對象。
5.1 open
public void open(String mode) throws MessagingException {
try {
//第一次打開時,isOpen返回false
if (isOpen()) {
..........
}
synchronized (this) {
//從ImapStore取出ImapConnection
//第一次時,將創建一個ImapConnection
mConnection = mStore.getConnection();
}
try {
doSelect();
} catch (IOException ioe) {
throw ioExceptionHandler(mConnection, ioe);
} finally {
destroyResponses();
}
} catch (AuthenticationFailedException e) {
// Don't cache this connection, so we're forced to try connecting/login again
mConnection = null;
close(false);
throw e;
} catch (MessagingException e) {
mExists = false;
close(false);
throw e;
}
}
上面的代碼中提到了一個新的概念ImapConnection。
敏感的朋友一看這個名字,就知道下載的任務一定會移交到ImapConnection來執行。
我們將ImapConnection的內容放到後面,先看看open函數中的另一個重點doSelect。
5.1.1 doSelect
/**
* Selects the folder for use. Before performing any operations on this folder, it
* must be selected.
*/
private void doSelect() throws IOException, MessagingException {
//調用ImapConnection的executeSimpleCommand函數,執行SELECT命令(SELECT mName)
//這裡已經開始與網絡側交互了
final List responses = mConnection.executeSimpleCommand(
String.format(Locale.US, ImapConstants.SELECT + " \"%s\"", mName));
// Assume the folder is opened read-write; unless we are notified otherwise
mMode = MODE_READ_WRITE;
int messageCount = -1;
//處理命令的返回結果
for (ImapResponse response : responses) {
//網絡側的結果:EXISTS字段表示message的數量
if (response.isDataResponse(1, ImapConstants.EXISTS)) {
messageCount = response.getStringOrEmpty(0).getNumberOrZero();
} else if (response.isOk()) {
//讀寫模式
final ImapString responseCode = response.getResponseCodeOrEmpty();
if (responseCode.is(ImapConstants.READ_ONLY)) {
mMode = MODE_READ_ONLY;
} else if (responseCode.is(ImapConstants.READ_WRITE)) {
mMode = MODE_READ_WRITE;
}
} else if (response.isTagged()) { // Not OK
mStore.getImapHelper().setDataChannelState(Status.DATA_CHANNEL_STATE_SERVER_ERROR);
throw new MessagingException("Can't open mailbox: "
+ response.getStatusResponseTextOrEmpty());
}
}
if (messageCount == -1) {
throw new MessagingException("Did not find message count during select");
}
mMessageCount = messageCount;
mExists = true;
}
從上面的代碼可以看出,doSelect主要是選中Voicemail用戶對應的文件夾,同時得到其中的信息數量及讀寫模式。
這些工作需要與網絡進行交互才能完成,將被委托給ImapConnection進行處理。
ImapConnection的工作,將於後文介紹。
5.2 getMessage
接下來,我們看看ImapFolder的getMessage函數。
public Message getMessage(String uid) throws MessagingException {
//判斷ImapConnection是否依然存在
checkOpen();
//獲取服務器上的UID數組
final String[] uids = searchForUids(ImapConstants.UID + " " + uid);
for (int i = 0; i < uids.length; i++) {
if (uids[i].equals(uid)) {
//找到了匹配項,就構造並返回ImapMessage
//可以看到此時的ImapMessage並沒有實質的內容
return new ImapMessage(uid, this);
}
}
LogUtils.e(TAG, "UID " + uid + " not found on server");
return null;
}
我們跟進一下searchForUids:
String[] searchForUids(String searchCriteria) throws MessagingException {
checkOpen();
try {
try {
final String command = ImapConstants.UID_SEARCH + " " + searchCriteria;
//依然是調用ImapConnection的executeSimpleCommand函數,只是命令不同
//然後利用getSearchUids處理返回的ImapResponse
final String[] result = getSearchUids(mConnection.executeSimpleCommand(command));
LogUtils.d(TAG, "searchForUids '" + searchCriteria + "' results: " +
result.length);
return result;
} catch (ImapException me) {
LogUtils.d(TAG, "ImapException in search: " + searchCriteria, me);
return Utility.EMPTY_STRINGS; // Not found
} catch (IOException ioe) {
LogUtils.d(TAG, "IOException in search: " + searchCriteria, ioe);
throw ioExceptionHandler(mConnection, ioe);
}
} finally {
destroyResponses();
}
}
//負責從ImapResponse中解析出UID數組
String[] getSearchUids(List responses) {
// S: * SEARCH 2 3 6
final ArrayList uids = new ArrayList();
for (ImapResponse response : responses) {
//僅處理包含SEARCH字段的結果
if (!response.isDataResponse(0, ImapConstants.SEARCH)) {
continue;
}
// Found SEARCH response data
for (int i = 1; i < response.size(); i++) {
ImapString s = response.getStringOrEmpty(i);
if (s.isString()) {
uids.add(s.getString());
}
}
}
return uids.toArray(Utility.EMPTY_STRINGS);
}
從上面的代碼,我們知道ImapFolder的getMessage函數,依然需要利用ImapConnection與網絡交互,
最終返回的結果僅用於定義所有需要下載的消息。
5.3 fetch
ImapFolder的fetch函數才是實際下載消息的接口。
public void fetch(Message[] messages, FetchProfile fp,
MessageRetrievalListener listener) throws MessagingException {
try {
fetchInternal(messages, fp, listener);
} catch (RuntimeException e) { // Probably a parser error.
LogUtils.w(TAG, "Exception detected: " + e.getMessage());
throw e;
}
}
public void fetchInternal(Message[] messages, FetchProfile fp,
MessageRetrievalListener listener) throws MessagingException {
if (messages.length == 0) {
return;
}
checkOpen();
HashMap messageMap = new HashMap();
//這裡是為同時下載多條消息做的設計
for (Message m : messages) {
messageMap.put(m.getUid(), m);
}
/*
* Figure out what command we are going to run:
* FLAGS - UID FETCH (FLAGS)
* ENVELOPE - UID FETCH (INTERNALDATE UID RFC822.SIZE FLAGS BODY.PEEK[
* HEADER.FIELDS (date subject from content-type to cc)])
* STRUCTURE - UID FETCH (BODYSTRUCTURE)
* BODY_SANE - UID FETCH (BODY.PEEK[]<0.N>) where N = max bytes returned
* BODY - UID FETCH (BODY.PEEK[])
* Part - UID FETCH (BODY.PEEK[ID]) where ID = mime part ID
*/
//以上是一個消息對應的各種字段
final LinkedHashSet fetchFields = new LinkedHashSet();
//根據FetchProfile指定的內容,填充命令
//下載Voicemail時,指定的字段是FetchProfile.Item.BODY
fetchFields.add(ImapConstants.UID);
if (fp.contains(FetchProfile.Item.FLAGS)) {
...............
}
if (fp.contains(FetchProfile.Item.ENVELOPE)) {
..............
}
if (fp.contains(FetchProfile.Item.STRUCTURE)) {
............
}
if (fp.contains(FetchProfile.Item.BODY_SANE)) {
..........
}
if (fp.contains(FetchProfile.Item.BODY)) {
fetchFields.add(ImapConstants.FETCH_FIELD_BODY_PEEK);
}
//對第一個字段特殊處理,為了滿足編碼或協議要求吧
final Part fetchPart = fp.getFirstPart();
if (fetchPart != null) {
final String[] partIds =
fetchPart.getHeader(MimeHeader.HEADER_ANDROID_ATTACHMENT_STORE_DATA);
if (partIds != null) {
fetchFields.add(ImapConstants.FETCH_FIELD_BODY_PEEK_BARE
+ "[" + partIds[0] + "]");
}
}
try {
//依然利用ImapConnection進行網絡交互
mConnection.sendCommand(String.format(Locale.US,
ImapConstants.UID_FETCH + " %s (%s)", ImapStore.joinMessageUids(messages),
Utility.combine(fetchFields.toArray(new String[fetchFields.size()]), ' ')
), false);
mapResponse response;
do {
response = null;
try {
//讀取返回結果,有阻塞能力
response = mConnection.readResponse();
//僅處理FETCH對應的Response
if (!response.isDataResponse(1, ImapConstants.FETCH)) {
continue; // Ignore
}
final ImapList fetchList = response.getListOrEmpty(2);
//根據FetchProfile的定義,進行解碼操作
...............
if (fp.contains(FetchProfile.Item.BODY)
|| fp.contains(FetchProfile.Item.BODY_SANE)) {
// Body is keyed by "BODY[]...".
// Previously used "BODY[..." but this can be confused with "BODY[HEADER..."
// TODO Should we accept "RFC822" as well??
ImapString body = fetchList.getKeyedStringOrEmpty("BODY[]", true);
InputStream bodyStream = body.getAsStream();
//解碼操作
message.parse(bodyStream);
}
............
if (listener != null) {
//解析完畢,調用ImapHelper中內部類的回調接口,才能夠返回
listener.messageRetrieved(message);
}
} finally {
destroyResponses();
}
} while (!response.isTagged());
} catch (IOException ioe) {
throw ioExceptionHandler(mConnection, ioe);
}
}
不出所料,fetch函數與網絡的交互工作,依然需要拜托給ImapConnection,下載的實際內容由FetchProfile定義。
當下載完成後,fetch函數進行相應的解碼工作,然後調用ImapHelper中定義的回調接口。
6、ImapConnection
前面的流程網絡交互相關的內容,全部由ImapConnection來完成。
主要涉及到了ImapConnection的構造函數、executeSimpleCommand、sendCommand和readResponse接口。
現在我們來看看這部分接口對應的流程。
6.1 構造函數
ImapConnection(ImapStore store) {
setStore(store);
}
void setStore(ImapStore store) {
mImapStore = store;
mLoginPhrase = null;
}
ImapConnection的構造函數比較簡單,主要是保存ImapStore和LoginPhrase。
LoginPhrase是String對象,即訪問服務器的口令。
6.2 executeSimpleCommand
我們看看向網絡側發送命令用到的executeSimpleCommand函數:
ListexecuteSimpleCommand(String command) throws IOException, MessagingException{ return executeSimpleCommand(command, false); } List executeSimpleCommand(String command, boolean sensitive) throws IOException, MessagingException { //executeSimpleCommand是通過sendCommand發送命令的 sendCommand(command, sensitive); //getCommandResponses獲取執行結果 return getCommandResponses(); }
從代碼可以看出,executeSimpleCommand打包了發送和接收過程。
6.2.1 sendCommand
我們先看看發送過程對應的sendCommand函數:
String sendCommand(String command, boolean sensitive) throws IOException, MessagingException {
//完成一些必要的初始化工作
open();
.........
String tag = Integer.toString(mNextCommandTag.incrementAndGet());
String commandToSend = tag + " " + command;
//利用MailTransport進行寫操作
mTransport.writeLine(commandToSend, (sensitive ? IMAP_REDACTED_LOG : command));
return tag;
}
上面代碼中有兩個重要的地方,一是open函數完成的初始化工作;二是MailTransport的writeLine函數。
6.2.1.1 open
MailTransport的內容,放在後面說。先看看ImapConnection的open函數:
void open() throws IOException, MessagingException {
//避免重復打開
if (mTransport != null && mTransport.isOpen()) {
return;
}
try {
if (mTransport == null) {
//利用ImapStore創建MailTransport
//實際上ImapStore初始化時已經創建了MailTransport,此處調用MailTransport的clone方法
mTransport = mImapStore.cloneTransport();
//調用MailTransport的open接口,連接服務器
//重點部分後文分析
mTransport.open();
//創建出ImapResponseParser,內含PeekableInputStream封裝MailTransport的輸入流
createParser();
doLogin();
}
} catch (SSLException e) {
LogUtils.d(TAG, "SSLException ", e);
mImapStore.getImapHelper().setDataChannelState(Status.DATA_CHANNEL_STATE_SERVER_ERROR);
throw new CertificateValidationException(e.getMessage(), e);
} catch (IOException ioe) {
LogUtils.d(TAG, "IOException", ioe);
mImapStore.getImapHelper()
.setDataChannelState(Status.DATA_CHANNEL_STATE_COMMUNICATION_ERROR);
throw ioe;
} finally {
destroyResponses();
}
}
ImapConnection的open函數內容很豐富,主要包括3部分:
1、調用MailTransport的open接口,這裡將會和網絡交互得到輸入輸出流;
2、創建出ImapResponseParser,該對象將分裝輸入流,將字節流解析成ImapResponse;
3、調用doLogin函數,完成登陸工作。
MailTransport相關的工作留在後文分析,此處僅跟進一下doLogin函數:
private void doLogin() throws IOException, MessagingException, AuthenticationFailedException {
try {
//再次調用executeSimpleCommand
//此時不在需要open MailTransport,直接往服務端寫信息即可
executeSimpleCommand(getLoginPhrase(), true);
} catch (ImapException ie) {
//分析異常原因,作紀錄後拋出異常
.........
}
}
我們看看getLoginPhrase函數:
String getLoginPhrase() {
if (mLoginPhrase == null) {
if (mImapStore.getUsername() != null && mImapStore.getPassword() != null) {
// build the LOGIN string once (instead of over-and-over again.)
// apply the quoting here around the built-up password
mLoginPhrase = ImapConstants.LOGIN + " " + mImapStore.getUsername() + " "
+ ImapUtility.imapQuoted(mImapStore.getPassword());
}
}
return mLoginPhrase;
}
從上面的代碼可以看出mLoginPhrase就是用戶名和密碼組成的登陸字符串。
6.2.2 getCommandResponses
當向服務器發送命令成功後,我們利用getCommandResponses函數獲取返回結果:
ListgetCommandResponses() throws IOException, MessagingException { final List responses = new ArrayList (); ImapResponse response; do { //利用ImapResponserParser讀取結果,此處會阻塞 //ImapConnection的readResponse函數,就是利用這行代碼讀取response response = mParser.readResponse(); responses.add(response); } while (!response.isTagged()); if (!response.isOk()) { //錯誤處理,記錄,拋異常等 ......... } return responses; }
上面這段代碼中,利用ImapResponserParser讀取ImapResponse。
ImapResponserParser中封裝了與網絡交互的InputStream,將調用InputStream.read函數得到字節流,然後進行解碼工作。
這裡知道原理即可,解碼的細節不作關注。
7、MailTransport
最後我們看看MailTransport相關的流程。
從上文來看,我們知道MailTransport是實際與網絡打交道的類,它負責建立起網絡連接,負責命令的發送。
這裡我們主要分析前面流程裡提到的MailTransport.open函數和MailTransport.writeLine函數。
7.1 MailTransport.open
public void open() throws MessagingException {
............
//得到目的端網絡地址
List socketAddresses = new ArrayList();
if (mNetwork == null) {
//無網絡的情況下,利用host和port來構建
socketAddresses.add(new InetSocketAddress(mHost, mPort));
} else {
try {
//有網絡時,利用網絡解析目的端對應的Ip地址
InetAddress[] inetAddresses = mNetwork.getAllByName(mHost);
............
for (int i = 0; i < inetAddresses.length; i++) {
socketAddresses.add(new InetSocketAddress(inetAddresses[i], mPort));
}
} catch (IOException ioe) {
...........
}
}
boolean success = false;
while (socketAddresses.size() > 0) {
//利用Network的SocketFactory創建socket
mSocket = createSocket();
try {
InetSocketAddress address = socketAddresses.remove(0);
//連接服務器
mSocket.connect(address, SOCKET_CONNECT_TIMEOUT);
//若支持加密傳輸
if (canTrySslSecurity()) {
LogUtils.d(TAG, "open: converting to SSL socket");
//將普通socket轉換為SSL socket
mSocket = HttpsURLConnection.getDefaultSSLSocketFactory()
.createSocket(mSocket, address.getHostName(), address.getPort(), true);
if (!canTrustAllCertificates()) {
//如果需要,進行驗證
verifyHostname(mSocket, mHost);
}
}
//得到輸入流和輸出流
mIn = new BufferedInputStream(mSocket.getInputStream(), 1024);
mOut = new BufferedOutputStream(mSocket.getOutputStream(), 512);
//超時時間為1min
mSocket.setSoTimeout(SOCKET_READ_TIMEOUT);
success = true;
return;
} catch(IOException ioe) {
..........
} finally {
if (!success) {
try {
mSocket.close();
mSocket = null;
} catch (IOException ioe) {
..........
}
}
}
}
}
private void verifyHostname(Socket socket, String hostname) throws IOException {
SSLSocket ssl = (SSLSocket) socket;
ssl.startHandshake();
..........
SSLSession session = ssl.getSession();
.........
//HOSTNAME_VERIFIER由HttpsURLConnection.getDefaultHostnameVerifier得到
if (!HOSTNAME_VERIFIER.verify(hostname, session)) {
//拋異常
...........
}
}
MailTransport的open函數很長,但意思很清晰:就是創建出與服務器通信的socket,得到交互的輸入輸出流。
如果需要SSL加密的話,則創建的是SSLSocket,同時利用HostnameVerifier對HostName進行驗證。
7.2 MailTransport.writeLine
public void writeLine(String s, String sensitiveReplacement) throws IOException {
.............
OutputStream out = getOutputStream();
out.write(s.getBytes());
out.write('\r');
out.write('\n');
out.flush();
}
了解MailTransport.open函數後,writeLine函數就比較簡單了,就是利用輸出流將命令以字節流的方式發送給服務器。
三、總結
以上是Android 7.0原生代碼中,Voicemail的下載流程。
整個思想比較簡單,但涉及較多的封裝和回調,帶來了一定的閱讀困難。
整體來講,整個邏輯大概可以縮略為下圖:

較為詳細的函數調用過程為:

大圖地址
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