編輯:關於android開發
《2048》是一款比較流行的數字游戲,最早於2014年3月20日發行。原版2048首先在GitHub上發布,原作者是Gabriele Cirulli,後被移植到各個平台。這款游戲是基於《1024》和《小3傳奇》的玩法開發而成的新型數字游戲。游戲源地址:http://gabrielecirulli.github.io/2048/
修改activity_main.xml文件
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".MainActivity" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/hello_world" />
</LinearLayout>
繼續修改activity_main.xml文件
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".MainActivity" >
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/score" />
<TextView
android:id="@+id/tvScore"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</LinearLayout>
<GridLayout
android:id="@+id/gameView"
android:layout_width="fill_parent"
android:layout_height="0dp"
android:layout_weight="1" >
</GridLayout>
</LinearLayout>

新建類GameView,繼承自GridLayout
package com.wuyudong.game2048;
import android.content.Context;
import android.util.AttributeSet;
import android.widget.GridLayout;
public class GameView extends GridLayout {
public GameView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initGameView();
}
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
initGameView();
}
public GameView(Context context) {
super(context);
initGameView();
}
private void initGameView() {
}
}
繼續修改activity_main.xml文件:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".MainActivity" >
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/score" />
<TextView
android:id="@+id/tvScore"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</LinearLayout>
<!-- 把類GameView綁定到一起 -->
<com.wuyudong.game2048.GameView
android:id="@+id/gameView"
android:layout_width="fill_parent"
android:layout_height="0dp"
android:layout_weight="1" >
</com.wuyudong.game2048.GameView>
</LinearLayout>
添加觸控交互相關代碼
private void initGameView() {
setOnTouchListener(new OnTouchListener() {
//記錄起始位置和偏移坐標
private float startX, startY, offsetX, offsetY;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: //監聽手指按下的初始位置坐標
startX = event.getX();
startY = event.getY();
break;
case MotionEvent.ACTION_UP: //監聽手指離開時的位置坐標
offsetX = event.getX() - startX;
offsetY = event.getY() - startY;
if (Math.abs(offsetX) > Math.abs(offsetY)) {
if (offsetX < -5) {
System.out.println("left");
} else if (offsetX > 5) {
System.out.println("right");
}
} else {
if (offsetY < -5) {
System.out.println("up");
} else if (offsetY > 5) {
System.out.println("down");
}
}
break;
default:
break;
}
return true;
}
});
}
編寫卡片類Card.java
package com.wuyudong.game2048;
import android.content.Context;
import android.widget.FrameLayout;
import android.widget.TextView;
public class Card extends FrameLayout {
public Card(Context context) {
super(context);
lable = new TextView(getContext());
lable.setTextSize(32);
LayoutParams lp = new LayoutParams(-1, -1);
addView(lable, lp);
setNum(0);
}
private int num = 0;
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
lable.setText(num + "");
}
public boolean equals(Card o) {
return getNum() == o.getNum();
}
private TextView lable;
}
先添加相關代碼看看效果
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
int cardWidth = (Math.min(w, h) - 10) / 4;
addCards(cardWidth, cardWidth);
}
private void addCards(int cardWith, int cardHeight){
Card c;
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
c=new Card(getContext());
c.setNum(2);
addView(c, cardWith, cardHeight);
}
}
}
運行後的效果

出現問題,所有的2都出現在同一行中,解決辦法:
在initGameView() 中添加代碼,指定為四列:setColumnCount(4);

lable.setGravity(Gravity.CENTER);
接著添加相關的背景顏色以及卡片數字的背景顏色,還有卡片間距
setBackgroundColor(0xffbbada0); // 設置整體背景 lable.setBackgroundColor(0x33ffffff); lable.setGravity(Gravity.CENTER); lp.setMargins(10, 10, 0, 0);
運行後界面如下:

protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
int cardWidth = (Math.min(w, h) - 10) / 4;
addCards(cardWidth, cardWidth);
startGame();
}
private void startGame() {
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
cardsMap[x][y].setNum(0);
}
}
addRandomNum();
addRandomNum();
}
private void addRandomNum() {
emptyPoints.clear();// 清空
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
if (cardsMap[x][y].getNum() <= 0) {
emptyPoints.add(new Point(x, y));
}
}
}
Point p = emptyPoints.remove((int) (Math.random() * emptyPoints.size()));
cardsMap[p.x][p.y].setNum(Math.random() > 0.1 ? 2 : 4);
}
private void swipeLeft() { // 往左滑動手指
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
for (int x1 = x + 1; x1 < 4; x1++) {
if (cardsMap[x1][y].getNum() > 0) {
if (cardsMap[x][y].getNum() <= 0) {
cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
cardsMap[x1][y].setNum(0);
x--;
break;
} else if(cardsMap[x][y].equals(cardsMap[x1][y])){
cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
cardsMap[x1][y].setNum(0);
break;
}
}
}
}
}
}
private void swipeRight() {
for (int y = 0; y < 4; y++) {
for (int x = 3; x >=0; x--) {
for (int x1 = x - 1; x1 >=0; x1--) {
if (cardsMap[x1][y].getNum() > 0) {
if (cardsMap[x][y].getNum() <= 0) {
cardsMap[x][y].setNum(cardsMap[x1][y].getNum());
cardsMap[x1][y].setNum(0);
x++;
break;
} else if(cardsMap[x][y].equals(cardsMap[x1][y])){
cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
cardsMap[x1][y].setNum(0);
break;
}
}
}
}
}
}
private void swipeUp() {
for (int x = 0; x < 4; x++) {
for (int y = 0; y < 4; y++) {
for (int y1 = y + 1; y1 < 4; y1++) {
if (cardsMap[x][y1].getNum() > 0) {
if (cardsMap[x][y].getNum() <= 0) {
cardsMap[x][y].setNum(cardsMap[x][y1].getNum());
cardsMap[x][y1].setNum(0);
y--;
break;
} else if(cardsMap[x][y].equals(cardsMap[x][y1])){
cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
cardsMap[x][y1].setNum(0);
break;
}
}
}
}
}
}
private void swipeDown() {
for (int x = 0; x < 4; x++) {
for (int y = 3; y >=0; y--) {
for (int y1 = y - 1; y1 >= 0; y1--) {
if (cardsMap[x][y1].getNum() > 0) {
if (cardsMap[x][y].getNum() <= 0) {
cardsMap[x][y].setNum(cardsMap[x][y1].getNum());
cardsMap[x][y1].setNum(0);
y++;
break;
} else if(cardsMap[x][y].equals(cardsMap[x][y1])){
cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2);
cardsMap[x][y1].setNum(0);
break;
}
}
}
}
}
}
private Card[][] cardsMap = new Card[4][4];
private List<Point> emptyPoints = new ArrayList<Point>();
MainActivity.java 中添加相關代碼:
package com.wuyudong.game2048;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.widget.TextView;
public class MainActivity extends Activity {
public MainActivity() {
mainActivity = this;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tvScore = (TextView) findViewById(R.id.tvScore);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
public void clearScore() {
score = 0;
showScore();
}
public void showScore() {
tvScore.setText(score + "");
}
public void addScore(int s) {
score += s;
showScore();
}
private int score = 0;
private TextView tvScore;
private static MainActivity mainActivity = null;
public static MainActivity getMainActivity() {
return mainActivity;
}
}
private void checkComplete() {
boolean complete = true;
ALL: for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
if (cardsMap[x][y].getNum() == 0
|| (x > 0 && cardsMap[x][y].equals(cardsMap[x - 1][y]))
|| (x < 3 && cardsMap[x][y].equals(cardsMap[x + 1][y]))
|| (y > 0 && cardsMap[x][y].equals(cardsMap[x][y - 1]))
|| (y < 3 && cardsMap[x][y].equals(cardsMap[x][y + 1]))) {
complete = false;
break ALL;
}
}
}
if (complete) {
new AlertDialog.Builder(getContext())
.setTitle("Oh")
.setMessage("Game Over!")
.setPositiveButton("restart",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog,
int which) {
startGame();
}
}).show();
}
}

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