編輯:關於Android編程
因為有這樣的一個場景,需要實現豎直方向的多色進度條,然後在網上也找了下,沒看到符合需要的,於是自定義了一個,效果如下:

本來想定義水平的,然後旋轉一下,後來發現還不如直接定義豎直方向來的直接,就直接在豎直方向畫了下。
首先講一下思路,就是通過繼承View,然後通過onDraw()方法進行繪制。具體繪制的時候,需要處理一些小細節。比如,我們需要畫一個圓形的滑動塊,那麼我們的背景色帶就不能把整個寬度占滿,要不然,小圓塊只能和色帶一樣寬了,效果不是很好看,所以在繪制的時候應該把背景畫的寬度小於View的實際寬度。
接下來我要貼代碼了:
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int h = getMeasuredHeight();
int w = getMeasuredWidth();
mRadius = (float) w/2;
sLeft = w * 0.25f; // 背景左邊緣坐標
sRight = w * 0.75f;// 背景右邊緣坐標
sTop = 0;
sBottom = h;
sWidth = sRight - sLeft; // 背景寬度
sHeight = sBottom - sTop; // 背景高度
x = (float) w/2;//圓心的x坐標
y = (float) (1-0.01*progress)*sHeight;//圓心y坐標
drawBackground(canvas);
drawCircle(canvas);
paint.reset();
}
再看下畫背景:
private void drawBackground(Canvas canvas){
RectF rectBlackBg = new RectF(sLeft, sTop, sRight, sBottom);
linearGradient=new LinearGradient(sLeft,sTop,sWidth,sHeight,colorArray,null, Shader.TileMode.MIRROR);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.FILL);
//設置渲染器
paint.setShader(linearGradient);
canvas.drawRoundRect(rectBlackBg, sWidth/2, sWidth/2, paint);
}
這裡使用LinearGradient實現多種顏色漸變,默認初始化定義如下:
private int endColor=Color.WHITE;
private int thumbColor=Color.BLACK;
private int thumbBorderColor=Color.WHITE;
private int colorArray[]={startColor, middleColor, endColor};
然後看下畫圓的操作:
private void drawCircle(Canvas canvas){
Paint thumbPaint = new Paint();
y = y < mRadius ? mRadius : y;//判斷thumb邊界
y = y > sHeight-mRadius ? sHeight-mRadius : y;
thumbPaint.setAntiAlias(true);
thumbPaint.setStyle(Paint.Style.FILL);
thumbPaint.setColor(thumbColor);
canvas.drawCircle(x, y, mRadius, thumbPaint);
thumbPaint.setStyle(Paint.Style.STROKE);
thumbPaint.setColor(thumbBorderColor);
thumbPaint.setStrokeWidth(2);
canvas.drawCircle(x, y, mRadius, thumbPaint);
}
這裡通過畫布畫了一個圓形,內部填充和外邊沿。
上面的過程已經可以使效果展示出來了,但是無法操作,我們還需要給它加上事件才行:
@Override
public boolean onTouchEvent(MotionEvent event) {
this.y = event.getY();
progress= (sHeight-y)/sHeight*100;
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
break;
case MotionEvent.ACTION_UP:
if (onStateChangeListener!=null){
onStateChangeListener.onStopTrackingTouch(this, progress);
}
break;
case MotionEvent.ACTION_MOVE:
if (onStateChangeListener!=null){
onStateChangeListener.OnStateChangeListener(this, progress);
}
setProgress(progress);
this.invalidate();
break;
}
return true;
}
public interface OnStateChangeListener{
void OnStateChangeListener(View view, float progress);
void onStopTrackingTouch(View view, float progress);
}
public void setOnStateChangeListener(OnStateChangeListener onStateChangeListener){
this.onStateChangeListener=onStateChangeListener;
}
這裡寫了個回調接口,然後我們在Activity中就可以接收到相應的滑動進度,進而進行操作,當然,這裡我們還得再加一個方法,以便改變seekbar的狀態:
public void setProgress(float progress) {
this.progress = progress;
invalidate();
}
到這裡,功能基本就OK了,然後我們可以在Activity中去使用它了,下面是布局中的引用:
怎麼使用就很簡單了:
package com.tfxiaozi.activity.setting;
import android.graphics.Color;
import android.os.Bundle;
import android.view.View;
import android.widget.ImageView;
import android.widget.TextView;
import com.tfxiaozi.R;
import com.tfxiaozi.activity.BaseActivity;
import com.tfxiaozi.utils.ToastUtils;
import com.tfxiaozi.widget.VerticalColorSeekBar;
/**
* Created by dongqiang on 2016/10/16.
*/
public class ManualSettingActivity extends BaseActivity implements View.OnClickListener, VerticalColorSeekBar.OnStateChangeListener {
private TextView tvCurrentTemper, tvCurrentBrightness, tvMainTitle;
private ImageView ivBack;
private VerticalColorSeekBar vpbInnerTemper;
private VerticalColorSeekBar vpbBrightness;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_manual_setting);
initViews();
initEvents();
initData();
}
private void initViews() {
tvMainTitle = (TextView) findViewById(R.id.title_main_text);
tvMainTitle.setText(getString(R.string.manual_setting));
tvMainTitle.setVisibility(View.VISIBLE);
ivBack = (ImageView) findViewById(R.id.title_back);
ivBack.setVisibility(View.VISIBLE);
tvCurrentTemper = (TextView) findViewById(R.id.tv_current_temper);
tvCurrentBrightness = (TextView) findViewById(R.id.tv_current_brightness);
vpbInnerTemper = (VerticalColorSeekBar)findViewById(R.id.vpb_inner_temper);
vpbBrightness = (VerticalColorSeekBar) findViewById(R.id.vpb_brightness);
vpbInnerTemper.setColor(Color.RED, Color.YELLOW, Color.GREEN, Color.BLUE, Color.TRANSPARENT);
vpbBrightness.setColor(Color.BLUE, Color.WHITE, Color.YELLOW, Color.BLUE, Color.TRANSPARENT);
}
private void initEvents() {
ivBack.setOnClickListener(this);
vpbInnerTemper.setOnStateChangeListener(this);
vpbBrightness.setOnStateChangeListener(this);
}
private void initData() {
vpbInnerTemper.setProgress(50);
vpbBrightness.setProgress(70);
}
@Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.title_back:
finish();
break;
}
}
@Override
public void OnStateChangeListener(View view, float progress) {
}
@Override
public void onStopTrackingTouch(View view, float progress) {
int viewId = view.getId();
switch (viewId) {
case R.id.vpb_inner_temper:
if (progress < 0) {
progress = 0;
}
if(progress > 100) {
progress = 100;
}
ToastUtils.showShort(this, "progress= " + progress);
break;
case R.id.vpb_brightness:
if (progress < 0) {
progress = 0;
}
if(progress > 100) {
progress = 100;
}
ToastUtils.showShort(this, "progress1= " + progress);
break;
}
}
}
到這裡就結束了,最後還是附上自定義View的整個代碼吧:
package com.tfxiaozi.widget;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
/**
* Created by dongqiang on 2016/10/21.
*/
public class VerticalColorSeekBar extends View{
private static final String TAG = VerticalColorSeekBar.class.getSimpleName();
private int startColor= Color.BLACK;
private int middleColor = Color.GRAY;
private int endColor=Color.WHITE;
private int thumbColor=Color.BLACK;
private int thumbBorderColor=Color.WHITE;
private int colorArray[]={startColor, middleColor, endColor};
private float x,y;
private float mRadius;
private float progress;
private float maxCount = 100f;
private float sLeft, sTop, sRight, sBottom;
private float sWidth,sHeight;
private LinearGradient linearGradient;
private Paint paint = new Paint();
protected OnStateChangeListener onStateChangeListener;
public VerticalColorSeekBar(Context context) {
this(context, null);
}
public VerticalColorSeekBar(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
setMeasuredDimension(getMeasuredWidth(), getMeasuredHeight());
}
public void setColor(int startColor,int middleColor, int endColor,int thumbColor,int thumbBorderColor){
this.startColor= startColor;
this.middleColor = middleColor;
this.endColor= endColor;
this.thumbColor= thumbColor;
this.thumbBorderColor= thumbBorderColor;
colorArray[0] = startColor;
colorArray[1] = middleColor;
colorArray[2] = endColor;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int h = getMeasuredHeight();
int w = getMeasuredWidth();
mRadius = (float) w/2;
sLeft = w * 0.25f; // 背景左邊緣坐標
sRight = w * 0.75f;// 背景右邊緣坐標
sTop = 0;
sBottom = h;
sWidth = sRight - sLeft; // 背景寬度
sHeight = sBottom - sTop; // 背景高度
x = (float) w/2;//圓心的x坐標
y = (float) (1-0.01*progress)*sHeight;//圓心y坐標
drawBackground(canvas);
drawCircle(canvas);
paint.reset();
}
private void drawBackground(Canvas canvas){
RectF rectBlackBg = new RectF(sLeft, sTop, sRight, sBottom);
linearGradient=new LinearGradient(sLeft,sTop,sWidth,sHeight,colorArray,null, Shader.TileMode.MIRROR);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.FILL);
//設置渲染器
paint.setShader(linearGradient);
canvas.drawRoundRect(rectBlackBg, sWidth/2, sWidth/2, paint);
}
private void drawCircle(Canvas canvas){
Paint thumbPaint = new Paint();
y = y < mRadius ? mRadius : y;//判斷thumb邊界
y = y > sHeight-mRadius ? sHeight-mRadius : y;
thumbPaint.setAntiAlias(true);
thumbPaint.setStyle(Paint.Style.FILL);
thumbPaint.setColor(thumbColor);
canvas.drawCircle(x, y, mRadius, thumbPaint);
thumbPaint.setStyle(Paint.Style.STROKE);
thumbPaint.setColor(thumbBorderColor);
thumbPaint.setStrokeWidth(2);
canvas.drawCircle(x, y, mRadius, thumbPaint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
this.y = event.getY();
progress= (sHeight-y)/sHeight*100;
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
break;
case MotionEvent.ACTION_UP:
if (onStateChangeListener!=null){
onStateChangeListener.onStopTrackingTouch(this, progress);
}
break;
case MotionEvent.ACTION_MOVE:
if (onStateChangeListener!=null){
onStateChangeListener.OnStateChangeListener(this, progress);
}
setProgress(progress);
this.invalidate();
break;
}
return true;
}
public interface OnStateChangeListener{
void OnStateChangeListener(View view, float progress);
void onStopTrackingTouch(View view, float progress);
}
public void setOnStateChangeListener(OnStateChangeListener onStateChangeListener){
this.onStateChangeListener=onStateChangeListener;
}
public void setProgress(float progress) {
this.progress = progress;
invalidate();
}
}
到這裡就真的結束啦,就當記錄一下吧,然後也希望幫到有需要的人。有更好的實現也可以告訴我哈~
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