編輯:關於Android編程
備注:Scale應該比Translate先添加到Set裡面
Interpolator 時間插值類,定義動畫變換的速度。能夠實現alpha/scale/translate/rotate動畫的加速、減速和重復等。Interpolator類其實是一個空接口,繼承自TimeInterpolator,TimeInterpolator時間插值器允許動畫進行非線性運動變換,如加速和限速等,該接口中只有接口中有一個方法float getInterpolation(float input)這個方法。傳入的值是一個0.0~1.0的值,返回值可以小於0.0也可以大於1.0。

/**
* An interpolator where the rate of change is constant
*
*/
@HasNativeInterpolator
public class LinearInterpolator implements Interpolator, NativeInterpolatorFactory {
public LinearInterpolator() {
}
public LinearInterpolator(Context context, AttributeSet attrs) {
}
public float getInterpolation(float input) {
return input;
}
/** @hide */
@Override
public long createNativeInterpolator() {
return NativeInterpolatorFactoryHelper.createLinearInterpolator();
}
}
可以通過 XML 進行動畫屬性設置,通過 XML 可以設置其中的 mFactor 變量,其值默認是1.0;值越大其變化越快;得到的結果就是,開始的時候更加的快,其結果就是更加的慢。getInterpolation(float)描述的是一個初中學的拋物方程。
/**
* An interpolator where the rate of change starts out quickly and
* and then decelerates.
*
*/
@HasNativeInterpolator
public class DecelerateInterpolator implements Interpolator, NativeInterpolatorFactory {
public DecelerateInterpolator() {
}
/**
* Constructor
*
* @param factor Degree to which the animation should be eased. Setting factor to 1.0f produces
* an upside-down y=x^2 parabola. Increasing factor above 1.0f makes exaggerates the
* ease-out effect (i.e., it starts even faster and ends evens slower)
*/
public DecelerateInterpolator(float factor) {
mFactor = factor;
}
public DecelerateInterpolator(Context context, AttributeSet attrs) {
this(context.getResources(), context.getTheme(), attrs);
}
/** @hide */
public DecelerateInterpolator(Resources res, Theme theme, AttributeSet attrs) {
TypedArray a;
if (theme != null) {
a = theme.obtainStyledAttributes(attrs, R.styleable.DecelerateInterpolator, 0, 0);
} else {
a = res.obtainAttributes(attrs, R.styleable.DecelerateInterpolator);
}
mFactor = a.getFloat(R.styleable.DecelerateInterpolator_factor, 1.0f);
a.recycle();
}
public float getInterpolation(float input) {
float result;
if (mFactor == 1.0f) {
result = (float)(1.0f - (1.0f - input) * (1.0f - input));
} else {
result = (float)(1.0f - Math.pow((1.0f - input), 2 * mFactor));
}
return result;
}
private float mFactor = 1.0f;
/** @hide */
@Override
public long createNativeInterpolator() {
return NativeInterpolatorFactoryHelper.createDecelerateInterpolator(mFactor);
}
}
public class Sine {
public static float easeIn(float t,float b , float c, float d) {
return -c * (float)Math.cos(t/d * (Math.PI/2)) + c + b;
}
public static float easeOut(float t,float b , float c, float d) {
return c * (float)Math.sin(t/d * (Math.PI/2)) + b;
}
public static float easeInOut(float t,float b , float c, float d) {
return -c/2 * ((float)Math.cos(Math.PI*t/d) - 1) + b;
}
}
一個簡單的方法:首先把 d 總時間設置為固定值 1.0 ,把 b 開始值設置為 0.0 把結束值設置為1.0,然後把 t 當作上面Interpolator 中的float getInterpolation(float input);傳入值,此時不就能用上了。
/**
* Created by Qiujuer on 2015/1/5.
*/
public class InSineInterpolator implements Interpolator{
public static float easeIn(float t,float b , float c, float d) {
return -c * (float)Math.cos(t/d * (Math.PI/2)) + c + b;
}
@Override
public float getInterpolation(float input) {
return easeIn(input, 0, 1, 1);
}
}
//AnimatorSet mAnimatorSet = new AnimatorSet(); mAnimatorSet.playTogether(aPaintX, aPaintY, aRadius, aBackground); mAnimatorSet.setInterpolator(new InSineInterpolator()); mAnimatorSet.start();可以看出使用與上面 Android 自帶的完全一樣,當然這個只是個 Case ,具體使用中你可以隨意封裝,前提是別改動了主要部分。
/**
* An interpolator where the rate of change starts out quickly and
* and then decelerates.
*
*/
@HasNativeInterpolator
public class DecelerateInterpolator implements Interpolator, NativeInterpolatorFactory {
public DecelerateInterpolator() {
}
/**
* Constructor
*
* @param factor Degree to which the animation should be eased. Setting factor to 1.0f produces
* an upside-down y=x^2 parabola. Increasing factor above 1.0f makes exaggerates the
* ease-out effect (i.e., it starts even faster and ends evens slower)
*/
public DecelerateInterpolator(float factor) {
mFactor = factor;
}
public DecelerateInterpolator(Context context, AttributeSet attrs) {
this(context.getResources(), context.getTheme(), attrs);
}
/** @hide */
public DecelerateInterpolator(Resources res, Theme theme, AttributeSet attrs) {
TypedArray a;
if (theme != null) {
a = theme.obtainStyledAttributes(attrs, R.styleable.DecelerateInterpolator, 0, 0);
} else {
a = res.obtainAttributes(attrs, R.styleable.DecelerateInterpolator);
}
mFactor = a.getFloat(R.styleable.DecelerateInterpolator_factor, 1.0f);
a.recycle();
}
public float getInterpolation(float input) {
float result;
if (mFactor == 1.0f) {
result = (float)(1.0f - (1.0f - input) * (1.0f - input));
} else {
result = (float)(1.0f - Math.pow((1.0f - input), 2 * mFactor));
}
return result;
}
private float mFactor = 1.0f;
/** @hide */
@Override
public long createNativeInterpolator() {
return NativeInterpolatorFactoryHelper.createDecelerateInterpolator(mFactor);
}
}
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