編輯:關於Android編程
主要思想:
將一個view設計成多層:背景層,含中獎信息等;
遮蓋層,用於刮獎,使用關聯一個Bitmap的Canvas
在該Bitmap上,使用它的canvas.drawPath的api來處理 手勢滑動(類似刮獎的動作)
使用paint.setXfermode 來進行消除手勢滑動區域

public class GuaView extends View {
private Bitmap mBitmap; //遮蓋的圖層
private Canvas mCanvas; //繪制遮蓋圖層
private Paint mOuterPaint;
private Path mPath;
private float mLastX;
private float mLastY;
private Bitmap mCoverBitmap; //遮蓋圖
private int mWidth, mHeight;
private Paint mInnerPaint;
private String mInfo;
public GuaView(Context context) {
this(context, null);
}
public GuaView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
mPath = new Path();
mOuterPaint = new Paint();
mInnerPaint = new Paint();
mCoverBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.fg_guaguaka);
mInfo = "¥ 5 0 0";
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mWidth = mCoverBitmap.getWidth();
mHeight = mCoverBitmap.getHeight();
setMeasuredDimension(mWidth, mHeight);
mBitmap = Bitmap.createBitmap(mWidth, mHeight, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mCanvas.drawBitmap(mCoverBitmap, 0, 0, null);
setOuterPaint();
setInnerPaint();
}
private void setInnerPaint() {
mInnerPaint.setColor(Color.RED);
mInnerPaint.setStyle(Paint.Style.STROKE);
mInnerPaint.setStrokeCap(Paint.Cap.ROUND);
mInnerPaint.setStrokeJoin(Paint.Join.ROUND);
mInnerPaint.setAntiAlias(true);
mInnerPaint.setDither(true); //防抖
mInnerPaint.setStrokeWidth(5);
mInnerPaint.setTextSize(100);
mInnerPaint.setTextAlign(Paint.Align.CENTER);
}
private void setOuterPaint() {
mOuterPaint.setColor(Color.GREEN);
mOuterPaint.setStyle(Paint.Style.STROKE);
mOuterPaint.setStrokeCap(Paint.Cap.ROUND);
mOuterPaint.setStrokeJoin(Paint.Join.ROUND);
mOuterPaint.setAntiAlias(true);
mOuterPaint.setDither(true); //防抖
mOuterPaint.setStrokeWidth(20);
}
@Override //Path
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mLastX = x;
mLastY = y;
mPath.moveTo(x, y);
break;
case MotionEvent.ACTION_MOVE:
float deltaX = Math.abs(x - mLastX);
float deltaY = Math.abs(y - mLastY);
if (deltaX > 5 || deltaY > 5) {
mPath.lineTo(x, y);
}
mLastX = x;
mLastY = y;
break;
case MotionEvent.ACTION_UP:
break;
}
invalidate();//調用onDraw
return true;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.parseColor("#bbbbbb")); //背景底色 灰色
canvas.drawText(mInfo, mWidth / 2, mHeight / 4 * 3, mInnerPaint); //繪制文本
canvas.drawBitmap(mBitmap, 0, 0, null); //繪制mBitmap 這是一個可變的bitmap,通過mCanvas繪制,首先繪制了mCoverBitmap
drawPath();
}
private void drawPath() {
//使用該mode:dst和src相交後, 只保留dst,且除去相交的部份
mOuterPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));
mCanvas.drawPath(mPath, mOuterPaint);
}
}
Paint.Join 連續畫筆銜接時:
Paint.Cap 指定對於 線和路徑(lines and paths) 的開始和結束點的處理方式:
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