編輯:關於Android編程
作為移動終端,電量是一種稀缺資源,需要盡可能的節省。於是,Android系統在空閒時,會主動進入到休眠狀態。
我們知道整個Android系統中運行著很多個進程,因此必須有一種機制能夠知道每個進程是否正在進行重要的工作,只有這樣Android系統才能對整個終端當前的狀態做出判斷。
顯然我們不能啟動一個進程,去主動監管其它所有進程的工作狀態,這樣CPU開銷太大,反而加劇了電量的消耗。為此Android引入了基於WakeLock的電量管理機制,而PMS就是專門負責管理WakeLock的進程。
個人覺得WakeLock機制的思想,有點類似於早期通信領域局域網中的令牌環機制。當局域網中有設備需要發送數據時,需要申請令牌(Token),申請到令牌才能發送數據;設備發送完數據後,再釋放掉令牌。
與此相似,Android設備中運行的進程需要使用電量資源時,也需要向PMS申請一個WakeLock;當工作完成後,就釋放掉申請的WakeLock。PMS通過判斷當前是否還有進程持有WakeLock,就能得出系統是否空閒的結論。
從這裡也可以看出,當我們寫一個永不停止工作的線程,但不申請WakeLock時,系統仍然可以休眠。在休眠時,CPU不會再耗費資源去調度該線程,於是“永不停止工作”被打上了引號。
接下來,我們就來看看PMS中的WakeLock。
一、創建WakeLock
我們以RIL.java為例,看看一般情況下,PMS以外的其它進程如何使用WakeLock。
在RIL.java的構造函數中:
public RIL(Context context, int preferredNetworkType,
int cdmaSubscription, Integer instanceId) {
.............
PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
//獲取WakeLock,第一個參數決定了WakeLock的等級和flag
mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, RILJ_LOG_TAG);
//默認WakeLocked會ReferenceCounted,即一次申請對應一次釋放
//設為false後,一次釋放就可以對應所有的申請
mWakeLock.setReferenceCounted(false);
...........
//RIL.java中自己維護了WakeLockCount
mWakeLockCount = 0;
...........
}
從上面的代碼,可以看出調用PowerManager的newWakeLock函數,可以創建出WakeLock。
我們看看newWakeLock函數定義:
public WakeLock newWakeLock(int levelAndFlags, String tag) {
//檢查參數有效性,即levelAndFlags必須對應於PowerManager中定義的WakeLock級別和flag,tag不能為空
validateWakeLockParameters(levelAndFlags, tag);
//此WakeLock為PowerManager定義的內部類
return new WakeLock(levelAndFlags, tag, mContext.getOpPackageName());
}
1、WakeLock Level
newWakeLock中的第一個參數對應於WakeLock的級別和標志位構成的位圖。
目前,在PowerManger中一共為WakeLock定義了7種level。
/** * Wake lock level: Ensures that the CPU is running; the screen and keyboard * backlight will be allowed to go off. * * If the user presses the power button, then the screen will be turned off * but the CPU will be kept on until all partial wake locks have been released. * / public static final int PARTIAL_WAKE_LOCK = 0x00000001; /** * Wake lock level: Ensures that the screen is on (but may be dimmed); * the keyboard backlight will be allowed to go off. * * If the user presses the power button, then the SCREEN_DIM_WAKE_LOCK will be * implicitly released by the system, causing both the screen and the CPU to be turned off. */ @Deprecated public static final int SCREEN_DIM_WAKE_LOCK = 0x00000006; /** * Wake lock level: Ensures that the screen is on at full brightness; * the keyboard backlight will be allowed to go off. * *If the user presses the power button, then the SCREEN_BRIGHT_WAKE_LOCK will be * implicitly released by the system, causing both the screen and the CPU to be turned off. */ @Deprecated public static final int SCREEN_BRIGHT_WAKE_LOCK = 0x0000000a; /** * Wake lock level: Ensures that the screen and keyboard backlight are on at * full brightness. * *If the user presses the power button, then the FULL_WAKE_LOCK will be * implicitly released by the system, causing both the screen and the CPU to be turned off. */ @Deprecated public static final int FULL_WAKE_LOCK = 0x0000001a; /** * Wake lock level: Turns the screen off when the proximity sensor activates. * If the proximity sensor detects that an object is nearby, the screen turns off * immediately. Shortly after the object moves away, the screen turns on again. * * A proximity wake lock does not prevent the device from falling asleep * unlike link FULL_WAKE_LOCK, SCREEN_BRIGHT_WAKE_LOCK and SCREEN_DIM_WAKE_LOCK. * If there is no user activity and no other wake locks are held, then the device will fall asleep (and lock) as usual. * However, the device will not fall asleep while the screen has been turned off * by the proximity sensor because it effectively counts as ongoing user activity. * * Cannot be used with ACQUIRE_CAUSES_WAKEUP (WakeLock的flag). */ //例如撥號,打通後接聽電話,屏幕變黑 public static final int PROXIMITY_SCREEN_OFF_WAKE_LOCK = 0x00000020; /** * Wake lock level: Put the screen in a low power state and allow the CPU to suspend * if no other wake locks are held. * * This is used by the dream manager to implement doze mode. It currently * has no effect unless the power manager is in the dozing state. * / public static final int DOZE_WAKE_LOCK = 0x00000040; /** * Wake lock level: Keep the device awake enough to allow drawing to occur. * * This is used by the window manager to allow applications to draw while the * system is dozing. It currently has no effect unless the power manager is in * the dozing state. * / public static final int DRAW_WAKE_LOCK = 0x00000080;
從上面的代碼注釋可以看出,WakeLock主要用於控制CPU、屏幕和鍵盤三大部分(當然,現在的Anroid中基本沒有鍵盤了)。
對於PARTIAL_WAKE_LOCK、SCREEN_DIM_WAKE_LOCK、SCREEN_BRIGHT_WAKE_LOCK和FULL_WAKE_LOCK而言,不考慮Power鍵的話,隨著等級的提高,權限也相應增大,即持有高等級的鎖,能夠激活的部分越多;如果考慮Power鍵的話,PARTIAL_WAKE_LOCK可以保證CPU不休眠,反而是權限最大的。
PROXIMITY_SCREEN_OFF_WAKE_LOCK、DOZE_WAKE_LOCK和DRAW_WAKE_LOCK都是和具體場景相關的鎖。
2、WakeLock Flag
PowerManager定義的WakeLock Flag很多,無法一一列舉,就看一下比較常用的:
/** * Wake lock flag: Turn the screen on when the wake lock is acquired. * * Normally wake locks don't actually wake the device, they just cause * the screen to remain on once it's already on. Think of the video player * application as the normal behavior. Notifications that pop up and want * the device to be on are the exception; use this flag to be like them. * * Cannot be used with PARTIAL_WAKE_LOCK. * / public static final int ACQUIRE_CAUSES_WAKEUP = 0x10000000; /** * Wake lock flag: When this wake lock is released, poke the user activity timer * so the screen stays on for a little longer. * * Will not turn the screen on if it is not already on. * * Cannot be used with PARTIAL_WAKE_LOCK. * / public static final int ON_AFTER_RELEASE = 0x20000000; ..................
總結一下上面的內容,如下所示:

WakeLock Flag一般與WakeLock Level組合使用,使用的時候參照一下注釋即可。
3、WakeLock的構造函數
最後,我們來看看WakeLock的構造函數:
WakeLock(int flags, String tag, String packageName) {
//level and flag
mFlags = flags;
//創建類對應的打印Tag
mTag = tag;
//創建類的類名
mPackageName = packageName;
//創建一個Binder對象
//PMS將作為該Binder的客戶端監聽對應進程是否死亡
mToken = new Binder();
mTraceName = "WakeLock (" + mTag + ")";
}
WakeLock的構造函數中需要注意的地方是,創建了一個Binder對象。
回憶一下RIL.java中創建WakeLock的過程,我們就知道這個Binder對象應該是創建在RIL.java所在的Phone進程中。
二、Acquire WakeLock
從上面的分析,我們知道一個進程創建的WakeLock,實際上表明了該進程執行某個工作時對電量的需求,例如聲明該工作需要保持屏幕處於點亮狀態,或該工作需要CPU處於喚醒態等。
因此,進程創建了WakeLock後,需要將WakeLock發送到PMS中,讓PMS明白該進程的需求。
這種將WakeLock通知到PMS的過程,就被稱為acquire WakeLock。
同樣,我們還是以RIL.java中的使用過程舉例:
private void send(RILRequest rr) {
Message msg;
if (mSocket == null) {
rr.onError(RADIO_NOT_AVAILABLE, null);
rr.release();
return;
}
msg = mSender.obtainMessage(EVENT_SEND, rr);
//重點在這裡
acquireWakeLock(rr, FOR_WAKELOCK);
msg.sendToTarget();
}
當AP側向modem發送請求時,將要調用RIL.java的send函數。send函數將會發送消息給RILSender,後者利用socket將消息發送給rild進程。
從上面的代碼可以看出,在發送消息給RILSender之前,調用了acquireWakeLock函數:
private void acquireWakeLock(RILRequest rr, int wakeLockType) {
synchronized(rr) {
.............
switch(wakeLockType) {
case FOR_WAKELOCK:
synchronized (mWakeLock) {
//調用acquire函數
mWakeLock.acquire();
mWakeLockCount++;
mWlSequenceNum++;
............
}
break;
.........
}
rr.mWakeLockType = wakeLockType;
}
}
我們跟進一下PowerManager中WakeLock的acquire函數:
public void acquire() {
synchronized (mToken) {
acquireLocked();
}
}
private void acquireLocked() {
//前面已經提過,RIL.java中已經將mRefCounted置為false
//如果不將mRefCounted置為false,意味著acquire和release必須一一對應
//那麼每個WakeLock只能acquire一次
if (!mRefCounted || mCount++ == 0) {
........
try {
mService.acquireWakeLock(mToken, mFlags, mTag, mPackageName, mWorkSource,
mHistoryTag);
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
mHeld = true;
}
}
容易看出實際的工作流程將通過Binder通信進入到PMS中:
public void acquireWakeLock(IBinder lock, int flags, String tag, String packageName,
WorkSource ws, String historyTag) {
//參數和權限檢查
............
final int uid = Binder.getCallingUid();
final int pid = Binder.getCallingPid();
final long ident = Binder.clearCallingIdentity();
try {
acquireWakeLockInternal(lock, flags, tag, packageName, ws, historyTag, uid, pid);
} finally {
Binder.restoreCallingIdentity(ident);
}
}
private void acquireWakeLockInternal(IBinder lock, int flags, String tag, String packageName,
WorkSource ws, String historyTag, int uid, int pid) {
synchronized (mLock) {
...........
//PMS中也定義了WakeLock內部類
WakeLock wakeLock;
//PMS中維持了一個ArrayList,記錄當前已申請的WakeLock
//findWakeLockIndexLocked查找ArrayList,判斷參數對應的WakeLock,是否在之前被申請過
int index = findWakeLockIndexLocked(lock);
boolean notifyAcquire;
if (index >= 0) {
//如果index大於0,說明此時Acquire的是一個舊的WakeLock
//例如RIL會多次調用send函數,於是除第一次外,都會進入這個分支
wakeLock = mWakeLocks.get(index);
//這是判斷WakeLock對應的成員變量是否發生改變
if (!wakeLock.hasSameProperties(flags, tag, ws, uid, pid)) {
// Update existing wake lock. This shouldn't happen but is harmless.
notifyWakeLockChangingLocked(wakeLock, flags, tag, packageName,
uid, pid, ws, historyTag);
//若wakelock屬性發生了變化,更新該屬性
wakeLock.updateProperties(flags, tag, packageName, ws, historyTag, uid, pid);
}
notifyAcquire = false;
} else {
//創建一個新的WakeLock,例如RIL第一次調用send就會進入該分支
wakeLock = new WakeLock(lock, flags, tag, packageName, ws, historyTag, uid, pid);
try {
//1、監控申請WakeLock的進程是否死亡
lock.linkToDeath(wakeLock, 0);
} catch (RemoteException ex) {
throw new IllegalArgumentException("Wake lock is already dead.");
}
//添加到wakelock列表
mWakeLocks.add(wakeLock);
//2、特殊處理PARTIAL_WAKE_LOCK
//實際上,根據Doze模式的白名單更新wakelock的disabled變量
setWakeLockDisabledStateLocked(wakeLock);
notifyAcquire = true;
}
//3、處理WakeLock對應的Flag
//實際上判斷WakeLock是否有ACQUIRE_CAUSES_WAKEUP,在必要時喚醒屏幕
applyWakeLockFlagsOnAcquireLocked(wakeLock, uid);
mDirty |= DIRTY_WAKE_LOCKS;
//更新電源狀態,以後單獨分析
updatePowerStateLocked();
if (notifyAcquire) {
// This needs to be done last so we are sure we have acquired the
// kernel wake lock. Otherwise we have a race where the system may
// go to sleep between the time we start the accounting in battery
// stats and when we actually get around to telling the kernel to
// stay awake.
//通知wakeLock發生變化
//電量統計服務做相關統計
notifyWakeLockAcquiredLocked(wakeLock);
}
}
}
如上代碼中標注的注釋,acquireWakeLockInternal中有幾處比較重要的地方,我們一起來分析一下。
1、監聽客戶端進程死亡
上面的代碼中,第一次創建WakeLock後,調用了:
......... lock.linkToDeath(wakeLock, 0); .........
我們將acquire WakeLock的進程定義為PMS的客戶端進程,那麼上面代碼的lock,就是客戶端進程中創建的Binder對象的代理。對於RIL而言,就是存在於Phone進程中的Binder的代理。
PMS調用Binder代理的linkToDeath,實際上使得PMS成為了對應進程Binder的客戶端。於是,當對應進程死亡後,將通知PMS。
linkToDeath傳入的必須是繼承IBinder.DeathRecipient的對象,作為進程死亡的”訃告”接收者。
我們看看PMS中WakeLock與此相關的定義:
private final class WakeLock implements IBinder.DeathRecipient {
...........
@Override
public void binderDied() {
//發現客戶端進程死亡後,調用PMS的handleWakeLockDeath進行處理,傳入的參數為WakeLock自己
PowerManagerService.this.handleWakeLockDeath(this);
}
.......
}
我們看看PMS的handleWakeLockDeath函數:
private void handleWakeLockDeath(WakeLock wakeLock) {
synchronized (mLock) {
..........
int index = mWakeLocks.indexOf(wakeLock);
if (index < 0) {
return;
}
removeWakeLockLocked(wakeLock, index);
}
}
跟進removeWakeLockLocked函數:
private void removeWakeLockLocked(WakeLock wakeLock, int index) {
mWakeLocks.remove(index);
//通知到BatteryStatsService
notifyWakeLockReleasedLocked(wakeLock);
//處理WakeLock對應的flag,與後文applyWakeLockFlagsOnAcquireLocked一起分析
//實際上是判斷是否需要立即息屏
applyWakeLockFlagsOnReleaseLocked(wakeLock);
mDirty |= DIRTY_WAKE_LOCKS;
//鎖移除後,還是利用updatePowerStateLocked更新電源狀態
updatePowerStateLocked();
}
2、特殊處理PARTIAL_WAKE_LOCK
PMS處理第一次創建的WakeLock時,還會調用setWakeLockDisabledStateLocked函數進行處理:
private boolean setWakeLockDisabledStateLocked(WakeLock wakeLock) {
//僅會特殊處理PARTIAL_WAKE_LOCK,畢竟PARTIAL_WAKE_LOCK要求按Power鍵後CPU依然可以工作
if ((wakeLock.mFlags & PowerManager.WAKE_LOCK_LEVEL_MASK)
== PowerManager.PARTIAL_WAKE_LOCK) {
boolean disabled = false;
//設備處於Doze定義的device idle模式時
if (mDeviceIdleMode) {
final int appid = UserHandle.getAppId(wakeLock.mOwnerUid);
// If we are in idle mode, we will ignore all partial wake locks that are
// for application uids that are not whitelisted.
//判斷是否為非系統應用
if (appid >= Process.FIRST_APPLICATION_UID &&
//白名單search
Arrays.binarySearch(mDeviceIdleWhitelist, appid) < 0 &&
Arrays.binarySearch(mDeviceIdleTempWhitelist, appid) < 0 &&
//判斷進程的類型
//ActivityManager中定義的數字最小的為:常駐的操作UI的系統進程
//因此大概可理解為:數字越大,對處理事件的時效性要求越低
mUidState.get(wakeLock.mOwnerUid,
ActivityManager.PROCESS_STATE_CACHED_EMPTY)
> ActivityManager.PROCESS_STATE_FOREGROUND_SERVICE) {
disabled = true;
}
}
if (wakeLock.mDisabled != disabled) {
wakeLock.mDisabled = disabled;
return true;
}
}
return false;
}
上面代碼大致的含義就是:
在Android Doze模式下,當終端處於device Idle Mode時,
對於一個非系統應用而言,如果該應用不在系統定義的白名單中,
並且該應用所在進程的類型表明,該進程對事件處理的時效性要求不高,
那麼即使該應用申請了PARTIAL_WAKE_LOCK,也不能阻止系統進入休眠狀態。
有些設備商,為了優化系統的功耗,就修改了這個地方。
例如,有些系統應用其實也很耗電,因此可以去掉該函數中對非系統應用的限制,對系統應用也進行管控。
3、處理WakeLock對應的Flag
前面的代碼已經提到,當acquire WakeLock時,將調用applyWakeLockFlagsOnAcquireLocked處理WakeLock對應的flag;
當由於進程死亡,釋放WakeLock時,會調用applyWakeLockFlagsOnReleaseLocked處理WakeLock對應的flag。
從函數命名來看,這兩個函數應該有相似的地方。
3.1 applyWakeLockFlagsOnAcquireLocked
我們先看看applyWakeLockFlagsOnAcquireLocked:
private void applyWakeLockFlagsOnAcquireLocked(WakeLock wakeLock, int uid) {
//僅處理ACQUIRE_CAUSES_WAKEUP flag,同時要求WakeLock的level是與screen有關的,
//即FULL_WAKE_LOCK、SCREEN_BRIGHT_WAKE_LOCK和SCREEN_DIM_WAKE_LOCK
if ((wakeLock.mFlags & PowerManager.ACQUIRE_CAUSES_WAKEUP) != 0
&& isScreenLock(wakeLock)) {
..............
wakeUpNoUpdateLocked(SystemClock.uptimeMillis(), wakeLock.mTag, opUid,
opPackageName, opUid);
}
}
private boolean wakeUpNoUpdateLocked(long eventTime, String reason, int reasonUid,
String opPackageName, int opUid) {
............
//不滿足以下條件,沒有喚醒屏幕的必要
if (eventTime < mLastSleepTime || mWakefulness == WAKEFULNESS_AWAKE
|| !mBootCompleted || !mSystemReady) {
return false;
}
try {
mLastWakeTime = eventTime;
//修改PMS的一些成員變量,並進行通知
//其中主要的是將mDirty變量的DIRTY_WAKEFULNESS位置為了1
//PMS根據mDirty的位信息管理電源狀態,同時喚醒屏幕
setWakefulnessLocked(WAKEFULNESS_AWAKE, 0);
//通知給電源統計服務
mNotifier.onWakeUp(reason, reasonUid, opPackageName, opUid);
//調用userActivityNoUpdateLocked函數
userActivityNoUpdateLocked(
eventTime, PowerManager.USER_ACTIVITY_EVENT_OTHER, 0, reasonUid);
} .....
return true;
}
3.1.1 setWakefulnessLocked
我們看看喚醒屏幕相關的操作:
private void setWakefulnessLocked(int wakefulness, int reason) {
if (mWakefulness != wakefulness) {
mWakefulness = wakefulness;
mWakefulnessChanging = true;
mDirty |= DIRTY_WAKEFULNESS;
//定義於frameworks/base/services/core/java/com/android/server/power/Notifier.java中
mNotifier.onWakefulnessChangeStarted(wakefulness, reason);
}
}
public void onWakefulnessChangeStarted(final int wakefulness, int reason) {
final boolean interactive = PowerManagerInternal.isInteractive(wakefulness);
.......
// Tell the activity manager about changes in wakefulness, not just interactivity.
mHandler.post(new Runnable() {
@Override
public void run() {
mActivityManagerInternal.onWakefulnessChanged(wakefulness);
}
});
// Handle any early interactive state changes.
// Finish pending incomplete ones from a previous cycle.
if (mInteractive != interactive) {
// Finish up late behaviors if needed.
if (mInteractiveChanging) {
handleLateInteractiveChange();
}
// Start input as soon as we start waking up or going to sleep.
mInputManagerInternal.setInteractive(interactive);
mInputMethodManagerInternal.setInteractive(interactive);
// Notify battery stats.
try {
mBatteryStats.noteInteractive(interactive);
} catch (RemoteException ex) { }
// Handle early behaviors.
mInteractive = interactive;
mInteractiveChangeReason = reason;
mInteractiveChanging = true;
//重點在這個位置
handleEarlyInteractiveChange();
}
}
/**
* Handle early interactive state changes such as getting applications or the lock
* screen running and ready for the user to see (such as when turning on the screen).
*/
private void handleEarlyInteractiveChange() {
synchronized (mLock) {
if (mInteractive) {
// Waking up...
mHandler.post(new Runnable() {
@Override
public void run() {
EventLog.writeEvent(EventLogTags.POWER_SCREEN_STATE, 1, 0, 0, 0);
//mPolicy對應於PhoneWindowManager
mPolicy.startedWakingUp();
}
});
// Send interactive broadcast.
mPendingInteractiveState = INTERACTIVE_STATE_AWAKE;
mPendingWakeUpBroadcast = true;
updatePendingBroadcastLocked();
} else {
// Going to sleep...
// Tell the policy that we started going to sleep.
final int why = translateOffReason(mInteractiveChangeReason);
mHandler.post(new Runnable() {
@Override
public void run() {
mPolicy.startedGoingToSleep(why);
}
});
}
}
}
從上面的代碼來看,應該是PhoneWindowManager完成亮屏前的初始化工作,然後回調到PowerManager的wakeUp函數。
整個過程還是比較復雜的,需要單獨進行分析,此處不做進一步說明。
3.2 applyWakeLockFlagsOnReleaseLocked
現在我們再看看applyWakeLockFlagsOnReleaseLocked函數:
private void applyWakeLockFlagsOnReleaseLocked(WakeLock wakeLock) {
//僅處理ON_AFTER_RELEASE,同樣要求WakeLock的level是與screen有關的
//ON_AFTER_RELEASE並不會立即息屏
if ((wakeLock.mFlags & PowerManager.ON_AFTER_RELEASE) != 0
&& isScreenLock(wakeLock)) {
userActivityNoUpdateLocked(SystemClock.uptimeMillis(),
PowerManager.USER_ACTIVITY_EVENT_OTHER,
PowerManager.USER_ACTIVITY_FLAG_NO_CHANGE_LIGHTS,
wakeLock.mOwnerUid);
}
}
可以看出applyWakeLockFlagsOnAcquireLocked和applyWakeLockFlagsOnReleaseLocked最後均會調用userActivityNoUpdateLocked函數,只是參數不同。
3.3 userActivityNoUpdateLocked
我們一起來看一下userActivityNoUpdateLocked:
private boolean userActivityNoUpdateLocked(long eventTime, int event, int flags, int uid) {
.............
//過時的事件不需要處理
if (eventTime < mLastSleepTime || eventTime < mLastWakeTime
|| !mBootCompleted || !mSystemReady) {
return false;
}
...........
try {
if (eventTime > mLastInteractivePowerHintTime) {
//調用native加載的動態庫的powerHint函數,具體意義不是很清楚
powerHintInternal(POWER_HINT_INTERACTION, 0);
mLastInteractivePowerHintTime = eventTime;
}
//調用BatteryStatsService的noteUserActivity函數,看代碼好像是做一些記錄
mNotifier.onUserActivity(event, uid);
//根據參數信息修改mDirty的一些變量
.............
} finally {
........
}
}
從以上代碼來看,acquire WakeLock將申請信息遞交給PMS統一進行處理。
PMS根據WakeLock的level和flag,完成修改一些變量、通知BatteryStatsService等工作後,
最終還是依賴於updatePowerStateLocked函數來進行實際的電源狀態更新操作。
PMS類中有很多***NoUpdateLocked()方法,這些方法都有一些共性,就是僅更新狀態,不負責具體的執行。因為PMS中具體的執行邏輯都是在updatePowerStateLocked方法中。
上述acquire WakeLock主要的工作大致可以總結為下圖:

三、釋放WakeLock
當進程完成工作後,需要釋放之前申請的WakeLock。我們同樣以RIL.java中的操作為例:
private void processResponse (Parcel p) {
int type;
type = p.readInt();
if (type == RESPONSE_UNSOLICITED || type == RESPONSE_UNSOLICITED_ACK_EXP) {
...........
} else if (type == RESPONSE_SOLICITED || type == RESPONSE_SOLICITED_ACK_EXP) {
//處理請求對應的回復信息
RILRequest rr = processSolicited (p, type);
if (rr != null) {
if (type == RESPONSE_SOLICITED) {
//重點在這裡
decrementWakeLock(rr);
}
rr.release();
return;
}
} else if (type == RESPONSE_SOLICITED_ACK) {
...........
}
}
我們跟進decrementWakeLock函數:
private void decrementWakeLock(RILRequest rr) {
synchronized(rr) {
switch(rr.mWakeLockType) {
case FOR_WAKELOCK:
synchronized (mWakeLock) {
//前面已經提到過,RIL.java多個請求復用同一個WakeLock
//並且利用mWakeLockCount記錄復用的次數
//這麼設計的目的是:RIL發送請求的數量非常多,復用WakeLock可以避免多次構造釋放
//同時減少與PMS之間Binder通信的次數
if (mWakeLockCount > 1) {
mWakeLockCount--;
} else {
mWakeLockCount = 0;
//所有請求均得到了處理,調用PowerManager中WakeLock的release函數
mWakeLock.release();
}
}
break;
........
}
}
........
}
現在我們跟進PowerManager中WakeLock定義的release函數:
/**
* Releases the wake lock with flags to modify the release behavior.
*
* This method releases your claim to the CPU or screen being on.
* The screen may turn off shortly after you release the wake lock, or it may
* not if there are other wake locks still held.
*
*/
public void release(int flags) {
synchronized (mToken) {
if (!mRefCounted || --mCount == 0) {
mHandler.removeCallbacks(mReleaser);
if (mHeld) {
.......
try {
//還是會調用到PMS中的函數
mService.releaseWakeLock(mToken, flags);
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
mHeld = false;
}
}
....
}
}
最後一起來看看PMS中釋放WakeLock的函數:
public void releaseWakeLock(IBinder lock, int flags) {
//參數和權限檢查
.............
final long ident = Binder.clearCallingIdentity();
try {
releaseWakeLockInternal(lock, flags);
} finally {
Binder.restoreCallingIdentity(ident);
}
}
private void releaseWakeLockInternal(IBinder lock, int flags) {
synchronized (mLock) {
//根據Binder代理,從存儲的ArrayList中找到對應WakeLock的序號
int index = findWakeLockIndexLocked(lock);
...........
WakeLock wakeLock = mWakeLocks.get(index);
...........
//RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY,表示當sensor判斷終端離物體較遠時,
//才真正釋放PROXIMITY_SCREEN_OFF_WAKE_LOCK等級的WakeLock
if ((flags & PowerManager.RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY) != 0) {
mRequestWaitForNegativeProximity = true;
}
//PMS不再關注客戶端進程是否死亡
wakeLock.mLock.unlinkToDeath(wakeLock, 0);
removeWakeLockLocked(wakeLock, index);
}
}
private void removeWakeLockLocked(WakeLock wakeLock, int index) {
mWakeLocks.remove(index);
//通知BatteryStatsService
notifyWakeLockReleasedLocked(wakeLock);
//之前分析過,會做一些記錄信息等
applyWakeLockFlagsOnReleaseLocked(wakeLock);
mDirty |= DIRTY_WAKE_LOCKS;
//依然靠updatePowerStateLocked函數更新終端的電源狀態
updatePowerStateLocked();
}
整個release的過程大致可以總結為下圖:

四、總結
通過前面的分析,我們知道了向PMS申請電量的基本用法類似於:
........ //1、創建 PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE); mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, RILJ_LOG_TAG); ...... //2、acquire mWakeLock.acquire(); ......... //3、release mWakeLock.release(); ...........
當申請發送到PMS後,PMS將針對WakeLock的level和flag信息進行一些處理。
無論是acquire還是release WakeLock,PMS最終將利用updatePowerStateLocked函數對終端的電源狀態進行調整。
我們將單獨分析一下PMS核心的updatePowerStateLocked函數。
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